|
extends MeshInstance
|
|
|
|
|
|
var has_played_animation = false
|
|
|
|
func _on_Area_body_entered(body: Node):
|
|
if body.name == "OnFootPhysics" and not has_played_animation:
|
|
has_played_animation = true
|
|
get_active_material(0).set_shader_param("start_time", Time.get_ticks_msec() / 1000.0)
|