meat_madness_redux/godot/assets/models/black_box/black_box.gd

18 lines
381 B
GDScript

extends Spatial
export var id: int
func _on_Area_body_entered(body: Node):
if body.get_parent() != Util.player:
return
SavedDialogueProgress.find_blackbox(id)
var ping = get_node_or_null("SignalGenerator")
if ping != null:
ping.destroy()
func _on_Area_body_exited(body):
if body.get_parent() != Util.player:
return
SavedDialogueProgress.hide_blackbox_dialogue(id)