43 lines
1.4 KiB
GDScript
43 lines
1.4 KiB
GDScript
extends Spatial
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var yaw_pitch = Vector2.ZERO
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var mouse_look_sensitivity = 0.1
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var controller_look_sensitivity = 3
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var target_yaw_pitch = Vector2.ZERO
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var look_acceleration = 0.4
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func rotate_camera(relative : Vector2):
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target_yaw_pitch -= relative*PI/180.0
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target_yaw_pitch.x = wrapf(target_yaw_pitch.x, -PI, PI)
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target_yaw_pitch.y = clamp(target_yaw_pitch.y, -PI/2.0, PI/2.0)
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func _input(event):
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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if event is InputEventMouseMotion:
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rotate_camera(event.relative * mouse_look_sensitivity)
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if Input.is_action_just_pressed("ui_cancel"):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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if event is InputEventMouseButton:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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var look_relative = Vector2(
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Input.get_action_strength("player_look_right") - Input.get_action_strength("player_look_left"),
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Input.get_action_strength("player_look_down") - Input.get_action_strength("player_look_up")
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)
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rotate_camera(look_relative * controller_look_sensitivity)
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func _process(_delta):
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yaw_pitch.x = wrapf(lerp_angle(yaw_pitch.x, target_yaw_pitch.x, look_acceleration), -PI, PI)
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yaw_pitch.y = lerp_angle(yaw_pitch.y, target_yaw_pitch.y, look_acceleration)
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rotation = Vector3.ZERO
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rotate_y(yaw_pitch.x)
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$Rotation.rotation = Vector3.ZERO
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$Rotation.rotate_x(yaw_pitch.y)
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