27 lines
678 B
GDScript
27 lines
678 B
GDScript
extends Node
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onready var player = $"/root".find_node("Player", true, false)
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func vec3_componentwise_clamp(vec: Vector3, lower: float, upper: float) -> Vector3:
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return Vector3(
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clamp(vec.x, lower, upper),
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clamp(vec.y, lower, upper),
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clamp(vec.z, lower, upper)
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)
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func vec2_xz_to_vec3(xz: Vector2, y: float = 0.0) -> Vector3:
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return Vector3(xz.x, y, xz.y)
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func vec3_xz(vec: Vector3) -> Vector2:
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return Vector2(vec.x, vec.z)
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func deactivate_node(node: Node):
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node.set_process(false)
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node.set_physics_process(false)
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node.set_process_input(false)
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func activate_node(node: Node):
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node.set_process(true)
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node.set_physics_process(true)
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node.set_process_input(true)
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