extends Node onready var camera = get_parent() onready var OnFootPhysics = get_node("../../../../../OnFootPhysics") onready var default_fov = camera.fov onready var max_fov = default_fov + 20 var min_speed = 0.5 # Commenting out code only addresses falling, but FOV should also change a bit when sprinting. func _process(_delta): pass #if OnFootPhysics.velocity.y >= 0.0: # # return #var terminal_velocity = -OnFootPhysics.get_terminal_falling_velocity() #var speed = -OnFootPhysics.velocity.y #var weight = (terminal_velocity - speed) / (terminal_velocity - min_speed) #camera.fov = lerp(max_fov, default_fov, weight)