[gd_scene load_steps=5 format=2] [ext_resource path="res://player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://tests/npc/test_scale_person.glb" type="PackedScene" id=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [node name="Spatial" type="Spatial"] [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 3.6862 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 4.32175, 0, 0, 0, 1, 0, 0, 0, 5.31103, 0, -1.4332, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../Player") [node name="StaticBody" type="StaticBody" parent="MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"] shape = SubResource( 2 ) [node name="test_scale_person" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.733277, 17.7222 )