extends Node onready var util = get_node("/root/Util") onready var global_event_bus = get_node("/root/GlobalEventBus") onready var player = util.player func _on_SinkRegion_body_entered(body: Node): if body.get_parent() == player: global_event_bus.emit_signal("player_entered_meat_sink") func _on_SinkRegion_body_exited(body: Node): if body.get_parent() == player: global_event_bus.emit_signal("player_exited_meat_sink")