[gd_scene load_steps=5 format=2] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform sampler2D curve; void fragment() { COLOR.rgb = vec3(0.0, 0.0, 0.0); COLOR.r = texture(curve, vec2(SCREEN_UV.x, 0.0)).r; }" [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] curve = SubResource( 3 ) [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/curve = SubResource( 4 ) [node name="Node2D" type="Node2D"] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="ColorRect" type="ColorRect" parent="CanvasLayer"] material = SubResource( 2 ) anchor_right = 1.0 anchor_bottom = 1.0