[gd_scene load_steps=9 format=2] [ext_resource path="res://assets/models/heart/Heart_2.glb" type="PackedScene" id=1] [ext_resource path="res://assets/audio/ambient_heartbeat.ogg" type="AudioStream" id=2] [sub_resource type="AnimationNodeAnimation" id=1] animation = "HeartBeat" [sub_resource type="AnimationNodeAnimation" id=2] animation = "HeartBeat" [sub_resource type="AnimationNodeStateMachineTransition" id=3] switch_mode = 2 auto_advance = true [sub_resource type="AnimationNodeStateMachineTransition" id=4] switch_mode = 2 auto_advance = true [sub_resource type="AnimationNodeStateMachine" id=5] states/HeartBeat/node = SubResource( 2 ) states/HeartBeat/position = Vector2( 586, 124 ) "states/HeartBeat 2/node" = SubResource( 1 ) "states/HeartBeat 2/position" = Vector2( 809, 124 ) transitions = [ "HeartBeat", "HeartBeat 2", SubResource( 3 ), "HeartBeat 2", "HeartBeat", SubResource( 4 ) ] start_node = "HeartBeat" [sub_resource type="AnimationNodeStateMachinePlayback" id=6] [node name="Heart_2" instance=ExtResource( 1 )] [node name="Heart" parent="." index="0"] blend_shapes/bulge1 = 0.251092 blend_shapes/bulge2 = 0.748908 [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="AnimationPlayer" index="0"] stream = ExtResource( 2 ) [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource( 5 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/playback = SubResource( 6 )