extends Spatial

export var id: int

func _on_Area_body_entered(body: Node):
	if body.get_parent() != Util.player:
		return
	SavedDialogueProgress.find_blackbox(id)
	var ping = get_node_or_null("SignalGenerator")
	if ping != null:
		ping.destroy()
	

func _on_Area_body_exited(body):
	if body.get_parent() != Util.player:
		return
	SavedDialogueProgress.hide_blackbox_dialogue(id)