extends Spatial var at_top: bool = true export var track_animation_name = "" export var vertex_animation_name = "" signal arrived func _ready(): var _err = $AnimationPlayer.connect("animation_finished", self, "_on_AnimationPlayer_animation_finished") func toggle(): if at_top: descend() else: ascend() at_top = not at_top func descend(): $AnimationPlayer.play(track_animation_name) $"../ElevatorVertexAnimation/AnimationPlayer".play(vertex_animation_name) func ascend(): $AnimationPlayer.play_backwards(track_animation_name) $"../ElevatorVertexAnimation/AnimationPlayer".play_backwards(vertex_animation_name) func _on_AnimationPlayer_animation_finished(_anim_name): emit_signal("arrived")