[gd_scene load_steps=4 format=2] [ext_resource path="res://player/player.tscn" type="PackedScene" id=1] [sub_resource type="CubeMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [node name="test_player_locomotion" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 2.74393, 0, 0, 0, 1, 0, 0, 0, 4.27982, 0, -1.16203, 0 ) mesh = SubResource( 1 ) [node name="StaticBody" type="StaticBody" parent="MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"] shape = SubResource( 2 ) [node name="MeshInstance2" type="MeshInstance" parent="."] transform = Transform( 2.74393, 0, 0, 0, 1.89317, 0, 0, 0, 0.864162, 0, -1.16203, 0 ) mesh = SubResource( 1 ) [node name="StaticBody" type="StaticBody" parent="MeshInstance2"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance2/StaticBody"] shape = SubResource( 2 ) [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.566872, 2.73697 )