extends Spatial class_name NPC enum Name {Clark, Guy, Lee, Wally, Jackie, Alexis} export(Name) var who export var body_texture: StreamTexture export var face_texture: StreamTexture func is_male() -> bool: return not (who == Name.Jackie or who == Name.Alexis) func set_material(): var body_mesh: MeshInstance if is_male(): body_mesh = $NPC_Male_Shared/Skeleton/NPC_Male else: body_mesh = $NPC_female/Skeleton/NPC_Female var mat: SpatialMaterial = body_mesh.get_active_material(0).duplicate() body_mesh.set_surface_material(0, mat) mat.albedo_texture = body_texture if not is_male(): var face_mat: SpatialMaterial = body_mesh.get_active_material(1).duplicate() body_mesh.set_surface_material(1, face_mat) face_mat.albedo_texture = face_texture func _ready(): set_material()