extends Node onready var OnFootPhysics = get_node("../../../../../OnFootPhysics") onready var Floor = get_node("../../../../../OnFootPhysics/Floor") var has_played = false func _process(_delta): if OnFootPhysics.is_falling_terminally: if not has_played: $FOVAnimation.play("fov") has_played = true return has_played = false $FOVAnimation.play("RESET")