tool extends EditorPlugin func _enter_tree(): # Initialization of the plugin goes here # Add the new type with a name, a parent type, a script and an icon add_custom_type("Smoothing", "Spatial", preload("smoothing.gd"), preload("smoothing.png")) add_custom_type("Smoothing2D", "Node2D", preload("smoothing_2d.gd"), preload("smoothing_2d.png")) pass func _exit_tree(): # Clean-up of the plugin goes here # Always remember to remove it from the engine when deactivated remove_custom_type("Smoothing") remove_custom_type("Smoothing2D")