[gd_scene load_steps=5 format=2] [ext_resource path="res://player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://effects/SinkBlock.tscn" type="PackedScene" id=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [node name="Spatial" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.17696, 0 ) mesh = SubResource( 1 ) [node name="StaticBody" type="StaticBody" parent="MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"] shape = SubResource( 2 ) [node name="MeshInstance3" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -23.0411, 1.87042 ) mesh = SubResource( 1 ) [node name="StaticBody" type="StaticBody" parent="MeshInstance3"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance3/StaticBody"] shape = SubResource( 2 ) [node name="MeshInstance2" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.05155, -1.69098 ) mesh = SubResource( 1 ) [node name="StaticBody" type="StaticBody" parent="MeshInstance2"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance2/StaticBody"] shape = SubResource( 2 ) [node name="Player" parent="." instance=ExtResource( 1 )] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.271765, 0 ) [node name="SinkBlock" parent="." instance=ExtResource( 2 )] transform = Transform( 1, 0, 0, 0, 0.264811, 0, 0, 0, 1, 2.72806, -22.0505, 0 )