[gd_scene load_steps=7 format=2] [ext_resource path="res://player/player.tscn" type="PackedScene" id=1] [ext_resource path="res://effects/grainy_shader.tscn" type="PackedScene" id=2] [ext_resource path="res://effects/WorldEnvironment.tscn" type="PackedScene" id=3] [ext_resource path="res://assets/models/black_box/black_box.tscn" type="PackedScene" id=4] [sub_resource type="CubeMesh" id=1] [sub_resource type="ConcavePolygonShape" id=2] data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 ) [node name="Spatial" type="Spatial"] [node name="Player" parent="." instance=ExtResource( 1 )] [node name="WorldEnvironment" parent="." instance=ExtResource( 3 )] [node name="shader" parent="." instance=ExtResource( 2 )] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 26.5765, 0, 0, 0, 1, 0, 0, 0, 60.3427, 0, -1.1977, -45.0648 ) mesh = SubResource( 1 ) skeleton = NodePath("../shader") [node name="StaticBody" type="StaticBody" parent="MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"] shape = SubResource( 2 ) [node name="black_box" parent="." instance=ExtResource( 4 )] transform = Transform( 0.183677, 0, -0.982987, 0, 1, 0, 0.982987, 0, 0.183677, 0, -0.23726, -10.6352 )