Compare commits
2 Commits
f240651ef2
...
c984f0f21e
Author | SHA1 | Date |
---|---|---|
Spencer Killen | c984f0f21e | |
dukegoobler | ba1409217c |
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@ -27,12 +27,6 @@
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"type": 0,
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"value": "0"
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},
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{
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"id": "1672728461-648",
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"name": "flashlight_seconds",
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"type": 0,
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"value": "0.0"
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},
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{
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"id": "1672730872-648",
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"name": "have seen elevator",
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@ -62,6 +56,12 @@
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"name": "joined meat",
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"type": 0,
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"value": "false"
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},
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{
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"id": "1672728461-648",
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"name": "flashlight_seconds",
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"type": 0,
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"value": "0.0"
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}
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]
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}
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|
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@ -152,41 +152,35 @@
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"character": "",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "You have fallen"
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"text": "Unable to stand on broken legs, you slowly begin to sink"
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},
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{
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"character": "",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "Unable to stand on broken legs, you slowly begin to sink. Your screams for help are left unanswered until the meat smothers you in its warm embrace"
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"text": "Your screams for help are left unanswered as the meat smothers you in its warm embrace"
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},
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{
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"audio": "play",
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"audio_bus": "Master",
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"event_id": "dialogic_030",
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"event_name": "AudioEvent",
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"file": "res://assets/audio/neural_scanner_sfx.wav",
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"file": "res://assets/audio/button_press.ogg",
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"volume": 0
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},
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{
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"character": "",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": " (Your neural scanner blinks for the last time) "
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"text": "(SHUTTING DOWN. PLEASE AWAIT RECOVERY)\n\n[pause=2]"
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},
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{
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"character": "",
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"event_id": "dialogic_001",
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"portrait": "",
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"text": "SHUTTING DOWN. PLEASE AWAIT RECOVERY"
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},
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{
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"emit_signal": "",
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"event_id": "dialogic_040"
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"change_scene": "res://screens/EndScreen_Planet.tscn",
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"event_id": "dialogic_041"
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},
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{
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"event_id": "dialogic_022",
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"transition_duration": 0
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"transition_duration": 2
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}
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],
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"metadata": {
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@ -0,0 +1,22 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://effects/dithering/screen_space_shader.tres" type="Shader" id=1]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/seed = 81.0
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shader_param/power = 0.0022
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shader_param/speed = 0.1
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shader_param/param = 13.0
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shader_param/scale = 2.0
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shader_param/grid = 4
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shader_param/anim_period = 1.65
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shader_param/amount = 0.06
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shader_param/factor = 200.0
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[node name="CanvasLayer" type="CanvasLayer"]
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -0,0 +1,204 @@
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type canvas_item;
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// Color space code from
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// HSV: https://godotshaders.com/shader/hsv-adjustment/
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// LAB/XYZ: https://gist.github.com/msbarry/cd98f928542f5152111a
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// Note: don't use the XYZ space, but sources use it to convert to LAB
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uniform float seed = 81.0;
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uniform float power : hint_range( 0.0, 1.0 ) = 0.0022;
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uniform float speed = 0.1;
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uniform float param : hint_range(0.0, 255.0, 1.0);
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vec3 rgb2hsv(vec3 c) {
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec3 rgb2xyz(vec3 c) {
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float R = ((c.r > 0.04045) ? pow((( c.r + 0.055 ) / 1.055), 2.4) : (c.r / 12.92)) * 100.0;
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float G = ((c.g > 0.04045) ? pow((( c.g + 0.055 ) / 1.055), 2.4) : (c.g / 12.92)) * 100.0;
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float B = ((c.b > 0.04045) ? pow((( c.b + 0.055 ) / 1.055), 2.4) : (c.b / 12.92)) * 100.0;
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float X = R * 0.4124 + G * 0.3576 + B * 0.1805;
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float Y = R * 0.2126 + G * 0.7152 + B * 0.0722;
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float Z = R * 0.0193 + G * 0.1192 + B * 0.9505;
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return vec3(X, Y, Z);
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}
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vec3 xyz2rgb(vec3 c) {
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float X = c.x / 100.0;
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float Y = c.y / 100.0;
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float Z = c.z / 100.0;
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float R = X * 3.2406 + Y * -1.5372 + Z * -0.4986;
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float G = X * -0.9689 + Y * 1.8758 + Z * 0.0415;
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float B = X * 0.0557 + Y * -0.2040 + Z * 1.0570;
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R = ((R > 0.0031308) ? (1.055 * ( pow( R, 1./2.4 ) ) - 0.055) : (12.92 * R));
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G = ((G > 0.0031308) ? (1.055 * ( pow( G, 1./2.4 ) ) - 0.055) : (12.92 * G));
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B = ((B > 0.0031308) ? (1.055 * ( pow( B, 1./2.4 ) ) - 0.055) : (12.92 * B));
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return vec3(R, G, B);
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}
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vec3 xyz2lab(vec3 c) {
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float X = c.x / 95.047;
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float Y = c.y / 100.0;
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float Z = c.z / 108.883;
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X = ((X > 0.008856) ? (pow( X, 1./3.)) : (( 7.787 * X ) + ( 16./116.)));
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Y = ((Y > 0.008856) ? (pow( Y, 1./3.)) : (( 7.787 * Y ) + ( 16./116.)));
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Z = ((Z > 0.008856) ? (pow( Z, 1./3.)) : (( 7.787 * Z ) + ( 16./116.)));
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float L = ( 116. * Y ) - 16.;
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float a = 500. * ( X - Y );
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float b = 200. * ( Y - Z );
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return vec3(L, a, b);
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}
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vec3 lab2xyz(vec3 c) {
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float L = c.x;
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float a = c.y;
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float b = c.z;
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float Y = ( L + 16. ) / 116.;
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float X = a / 500. + Y;
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float Z = Y - b / 200.;
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Y = ((pow(Y,3.) > 0.008856) ? (pow(Y,3.)) : ((Y - 16. / 116.) / 7.787));
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X = ((pow(X,3.) > 0.008856) ? (pow(X,3.)) : ((X - 16. / 116.) / 7.787));
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Z = ((pow(Z,3.) > 0.008856) ? (pow(Z,3.)) : ((Z - 16. / 116.) / 7.787));
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float ref_X = 95.047;
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float ref_Y = 100.0;
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float ref_Z = 108.883;
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return vec3(ref_X * X, ref_Y * Y, ref_Z * Z);
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}
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vec3 band_colors(vec3 rgb)
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{
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return round(rgb * param) / param;
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}
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vec3 band_colors_preserve_hue_lum(vec3 rgb)
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{
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vec3 hsv = rgb2hsv(rgb);
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hsv.r = round(hsv.r * param) / param;
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vec3 lab = xyz2lab(rgb2xyz(rgb));
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lab.r = round(lab.r * (param / 100.0)) / (param / 100.0);
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// Into HSV
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vec2 sv = rgb2hsv(xyz2rgb(lab2xyz(lab))).gb;
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hsv.gb = sv;
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return hsv2rgb(hsv);
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}
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uniform float scale = 2.0;
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uniform int grid = 5;
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vec3 band_dither(vec3 rgb, vec2 uv)
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{
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uv *= (1.0 / scale);
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int x = int(mod(uv.x, float(grid))) + 1;
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int y = int(mod(uv.y, float(grid))) + 1;
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vec3 hsv = rgb2hsv(rgb);
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int g = int(round(mix(float(grid), float(2), fract(hsv.r * param))));
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if (x % g == 0 && y % g == 0) {
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hsv.r = ceil(hsv.r * param) / param;
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} else {
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hsv.r = floor(hsv.r * param) / param;
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}
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vec3 lab = xyz2lab(rgb2xyz(rgb));
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if (x % g == 0 && y % g == 0) {
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lab.r = ceil(lab.r * (param / 100.0)) / (param / 100.0);
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} else {
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lab.r = floor(lab.r * (param / 100.0)) / (param / 100.0);
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}
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// Into HSV
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vec2 sv = rgb2hsv(xyz2rgb(lab2xyz(lab))).gb;
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hsv.gb = sv;
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return hsv2rgb(hsv);
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}
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uniform float anim_period : hint_range(0.1, 5, 0.01);
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||||
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vec2 random( vec2 pos )
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||||
{
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||||
return fract(
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sin(
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vec2(
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dot(pos, vec2(12.9898,78.233))
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, dot(pos, vec2(-148.998,-65.233))
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)
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) * 43758.5453
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);
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}
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uniform float amount = 0.060;
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uniform float factor = 200.0;
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void fragment()
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{
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vec2 uv = SCREEN_UV + ( random( UV + vec2( seed - TIME * speed, TIME * speed ) ) - vec2( 0.5, 0.5 ) ) * power;
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COLOR = textureLod( SCREEN_TEXTURE, uv, 0.0 );
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vec2 buv = UV;
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//buv.r = buv.r % 25.0
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buv.r = round(buv.r * factor) / factor;
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buv.g = round(buv.g * factor) / factor;
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float a = fract(sin(dot(buv, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
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a = a * amount;
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COLOR.rgb = band_colors_preserve_hue_lum(COLOR.rgb);
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//vec3 banded_nostalgia = band_colors(rgb);
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COLOR.r -= a;
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COLOR.g -= a;
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COLOR.b -= a;
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//float weight = mod(TIME, anim_period) / anim_period;
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//float double_weight = mod(TIME, anim_period*2.0) / (anim_period*2.0);
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//weight = double_weight > 0.5 ? (1.-weight) : weight;
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//vec3 mixed = mix(banded_nostalgia, banded_preserved, weight);
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//COLOR.rgb = mixed;
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}
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||||
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"
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@ -0,0 +1,56 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "/*
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砂嵐エフェクト by あるる(きのもと 結衣)
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Screen Noise Effect Shader by Yui Kinomoto @arlez80
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MIT License
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*/
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shader_type canvas_item;
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uniform float seed = 81.0;
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uniform float power : hint_range( 0.0, 1.0 ) = 0.0022;
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uniform float speed = 0.1;
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vec2 random( vec2 pos )
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{
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return fract(
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sin(
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vec2(
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dot(pos, vec2(12.9898,78.233))
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, dot(pos, vec2(-148.998,-65.233))
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)
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) * 43758.5453
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);
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}
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uniform float amount = 0.060;
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void fragment( )
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{
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vec2 uv = SCREEN_UV + ( random( UV + vec2( seed - TIME * speed, TIME * speed ) ) - vec2( 0.5, 0.5 ) ) * power;
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COLOR = textureLod( SCREEN_TEXTURE, uv, 0.0 );
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vec2 buv = UV;
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//buv.r = buv.r % 25.0
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float factor = 200.0;
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buv.r = round(buv.r * factor) / factor;
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buv.g = round(buv.g * factor) / factor;
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float a = fract(sin(dot(buv, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
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a = a * amount;
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COLOR.r -= a;
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COLOR.g -= a;
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COLOR.b -= a;
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}"
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|
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[resource]
|
||||
shader = SubResource( 1 )
|
||||
shader_param/seed = 81.0
|
||||
shader_param/power = 0.0022
|
||||
shader_param/speed = 0.1
|
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shader_param/amount = 0.06
|
|
@ -1,59 +1,19 @@
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[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
code = "/*
|
||||
砂嵐エフェクト by あるる(きのもと 結衣)
|
||||
Screen Noise Effect Shader by Yui Kinomoto @arlez80
|
||||
[ext_resource path="res://effects/dithering/screen_space_shader.tres" type="Shader" id=1]
|
||||
[ext_resource path="res://effects/grainy_shader.tres" type="Material" id=2]
|
||||
|
||||
MIT License
|
||||
*/
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform float seed = 81.0;
|
||||
uniform float power : hint_range( 0.0, 1.0 ) = 0.0022;
|
||||
uniform float speed = 0.1;
|
||||
|
||||
vec2 random( vec2 pos )
|
||||
{
|
||||
return fract(
|
||||
sin(
|
||||
vec2(
|
||||
dot(pos, vec2(12.9898,78.233))
|
||||
, dot(pos, vec2(-148.998,-65.233))
|
||||
)
|
||||
) * 43758.5453
|
||||
);
|
||||
}
|
||||
|
||||
uniform float amount = 0.060;
|
||||
|
||||
|
||||
void fragment( )
|
||||
{
|
||||
vec2 uv = SCREEN_UV + ( random( UV + vec2( seed - TIME * speed, TIME * speed ) ) - vec2( 0.5, 0.5 ) ) * power;
|
||||
COLOR = textureLod( SCREEN_TEXTURE, uv, 0.0 );
|
||||
|
||||
vec2 buv = UV;
|
||||
//buv.r = buv.r % 25.0
|
||||
float factor = 200.0;
|
||||
buv.r = round(buv.r * factor) / factor;
|
||||
buv.g = round(buv.g * factor) / factor;
|
||||
|
||||
|
||||
|
||||
float a = fract(sin(dot(buv, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
|
||||
a = a * amount;
|
||||
COLOR.r -= a;
|
||||
COLOR.g -= a;
|
||||
COLOR.b -= a;
|
||||
}"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=2]
|
||||
shader = SubResource( 1 )
|
||||
[sub_resource type="ShaderMaterial" id=3]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/seed = 81.0
|
||||
shader_param/power = 0.0022
|
||||
shader_param/speed = 0.1
|
||||
shader_param/param = 23.0
|
||||
shader_param/scale = 2.0
|
||||
shader_param/grid = 4
|
||||
shader_param/anim_period = 0.1
|
||||
shader_param/amount = 0.06
|
||||
shader_param/factor = 200.0
|
||||
|
||||
[node name="shader" type="Spatial"]
|
||||
|
||||
|
@ -61,7 +21,13 @@ shader_param/amount = 0.06
|
|||
layer = 100
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
|
||||
material = SubResource( 2 )
|
||||
visible = false
|
||||
material = ExtResource( 2 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="CanvasLayer"]
|
||||
material = SubResource( 3 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
|
|
@ -4,6 +4,5 @@ extends MeshInstance
|
|||
var has_played_animation = false
|
||||
|
||||
func _on_Area_body_entered(body: Node):
|
||||
if body.name == "OnFootPhysics" and not has_played_animation:
|
||||
has_played_animation = true
|
||||
if body.get_name() == "camerabody":
|
||||
get_active_material(0).set_shader_param("start_time", Time.get_ticks_msec() / 1000.0)
|
||||
|
|
|
@ -114,7 +114,7 @@ shader_param/normal_map = ExtResource( 2 )
|
|||
extents = Vector3( 1.72965, 1.52498, 0.0716956 )
|
||||
|
||||
[sub_resource type="BoxShape" id=4]
|
||||
extents = Vector3( 1, 1, 1.66041 )
|
||||
extents = Vector3( 0.415364, 0.271899, 0.607307 )
|
||||
|
||||
[node name="WallStruggler" type="MeshInstance"]
|
||||
transform = Transform( 0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0 )
|
||||
|
@ -132,7 +132,7 @@ shape = SubResource( 3 )
|
|||
[node name="Area" type="Area" parent="."]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Area"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1.52395, 0, 0, 1.72382 )
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1.52395, 0, -0.135652, 1.12392 )
|
||||
shape = SubResource( 4 )
|
||||
|
||||
[connection signal="body_entered" from="Area" to="." method="_on_Area_body_entered"]
|
||||
|
|
|
@ -15,11 +15,8 @@ func _on_Credits_pressed():
|
|||
var dialog = Dialogic.start("credits")
|
||||
add_child(dialog)
|
||||
|
||||
func _on_Controls_pressed():
|
||||
var dialog = Dialogic.start("controls")
|
||||
add_child(dialog)
|
||||
|
||||
func _on_QuitButton_pressed():
|
||||
get_tree().change_scene("res://screens/TitleScreen_Planet.tscn")
|
||||
|
||||
get_tree().quit()
|
||||
|
||||
func _on_MenuButton_pressed():
|
||||
get_tree().change_scene("res://screens/TitleScreen_Planet.tscn")
|
||||
|
|
|
@ -127,7 +127,7 @@ margin_bottom = 80.0
|
|||
size_flags_vertical = 3
|
||||
text = "Play Again"
|
||||
|
||||
[node name="QuitButton" type="Button" parent="EndMenu/ButtonContainer"]
|
||||
[node name="MenuButton" type="Button" parent="EndMenu/ButtonContainer"]
|
||||
margin_top = 90.0
|
||||
margin_right = 300.0
|
||||
margin_bottom = 170.0
|
||||
|
@ -141,12 +141,12 @@ margin_bottom = 260.0
|
|||
size_flags_vertical = 3
|
||||
text = "Credits"
|
||||
|
||||
[node name="Controls" type="Button" parent="EndMenu/ButtonContainer"]
|
||||
[node name="QuitButton" type="Button" parent="EndMenu/ButtonContainer"]
|
||||
margin_top = 270.0
|
||||
margin_right = 300.0
|
||||
margin_bottom = 350.0
|
||||
size_flags_vertical = 3
|
||||
text = "Controls"
|
||||
text = "Quit"
|
||||
|
||||
[node name="BlackoutScreen" type="CanvasLayer" parent="EndMenu"]
|
||||
layer = 2
|
||||
|
@ -168,6 +168,6 @@ stream = ExtResource( 7 )
|
|||
[node name="grainy_shader" parent="EndMenu" instance=ExtResource( 2 )]
|
||||
|
||||
[connection signal="pressed" from="EndMenu/ButtonContainer/PlayButton" to="EndMenu" method="_on_PlayButton_pressed"]
|
||||
[connection signal="pressed" from="EndMenu/ButtonContainer/QuitButton" to="EndMenu" method="_on_QuitButton_pressed"]
|
||||
[connection signal="pressed" from="EndMenu/ButtonContainer/MenuButton" to="EndMenu" method="_on_MenuButton_pressed"]
|
||||
[connection signal="pressed" from="EndMenu/ButtonContainer/Credits" to="EndMenu" method="_on_Credits_pressed"]
|
||||
[connection signal="pressed" from="EndMenu/ButtonContainer/Controls" to="EndMenu" method="_on_Controls_pressed"]
|
||||
[connection signal="pressed" from="EndMenu/ButtonContainer/QuitButton" to="EndMenu" method="_on_QuitButton_pressed"]
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
extends Spatial
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
$blackscreen.visible = false
|
||||
var dialog = Dialogic.start("end")
|
||||
add_child(dialog)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
|
@ -0,0 +1,82 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://effects/grainy_shader.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://effects/WorldEnvironment.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/end_wall_struggler.gd" type="Script" id=3]
|
||||
[ext_resource path="res://effects/npc/wall_struggler/containing_tube.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://effects/npc/wall_struggler/WallStruggler.tscn" type="PackedScene" id=5]
|
||||
|
||||
[sub_resource type="BoxShape" id=2]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "struggler_camera"
|
||||
length = 10.0
|
||||
tracks/0/type = "transform"
|
||||
tracks/0/path = NodePath("Camera")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = PoolRealArray( 0.1, 1, 0, -0.239693, 4.30081, 0, 0, 0, 1, 1, 1, 1, 8.4, 1, 0, -0.377647, 1.43717, 0.0871558, 0, 0, 0.996195, 1, 1, 1 )
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("blackscreen:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.2, 9.1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true ]
|
||||
}
|
||||
|
||||
[node name="end_wall_struggler" type="Spatial"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="blackscreen" type="ColorRect" parent="."]
|
||||
visible = false
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
|
||||
[node name="WallStruggler" parent="." instance=ExtResource( 5 )]
|
||||
transform = Transform( 0.749922, 0, 0, 0, 0.749922, 0, 0, 0, 0.749922, 0, 0, 0 )
|
||||
|
||||
[node name="containing_tube" parent="." instance=ExtResource( 4 )]
|
||||
transform = Transform( 0.9, 0, 0, 0, 0.75, 0, 0, 0, 1, 0, 0, 0 )
|
||||
|
||||
[node name="WorldEnvironment" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="shader" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 0.999998, -0.00210281, 0, 0.00210281, 0.999998, 0, -0.240553, 4.28295 )
|
||||
fov = 50.0
|
||||
|
||||
[node name="SpotLight" type="SpotLight" parent="Camera"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00221238, 0.144251, -0.293633 )
|
||||
light_color = Color( 0.745098, 0.345098, 0.235294, 1 )
|
||||
light_energy = 0.25
|
||||
shadow_enabled = true
|
||||
spot_range = 10.0
|
||||
spot_angle = 30.0
|
||||
|
||||
[node name="camerabody" type="StaticBody" parent="Camera"]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Camera/camerabody"]
|
||||
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "struggler_camera"
|
||||
anims/struggler_camera = SubResource( 1 )
|
||||
|
||||
[node name="OmniLight" type="OmniLight" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00532484, 2.38419e-07, 3.59843 )
|
||||
light_color = Color( 0, 0.615686, 0.713726, 1 )
|
||||
light_energy = 2.0
|
||||
light_negative = true
|
||||
light_specular = 0.0
|
||||
shadow_enabled = true
|
|
@ -26,6 +26,7 @@ shape = SubResource( 2 )
|
|||
|
||||
[node name="Player" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 5.35377 )
|
||||
can_glide = true
|
||||
|
||||
[node name="clark" parent="." instance=ExtResource( 3 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7138, 0, -1.96286 )
|
||||
|
|
|
@ -20,3 +20,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.249605, 3.63602 )
|
|||
[node name="WorldEnvironment" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[node name="shader" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[node name="Camera" type="Camera" parent="."]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.58877 )
|
||||
|
|
Loading…
Reference in New Issue