Compare commits
2 Commits
ba1409217c
...
07d787e6c2
Author | SHA1 | Date |
---|---|---|
Spencer Killen | 07d787e6c2 | |
Spencer Killen | c984f0f21e |
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source_md5="7c7297785e72c853ef99942fb2a995d0"
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dest_md5="92315a7fb8e813c3a546ecd8d2eeb343"
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Binary file not shown.
Binary file not shown.
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/sicky_drone_2.ogg-2840f8c9e588a8dc24ba32874f0439b2.oggstr"
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[deps]
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source_file="res://assets/audio/sicky_drone_2.ogg"
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dest_files=[ "res://.import/sicky_drone_2.ogg-2840f8c9e588a8dc24ba32874f0439b2.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://effects/dithering/screen_space_shader.tres" type="Shader" id=1]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/seed = 81.0
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shader_param/power = 0.0022
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shader_param/speed = 0.1
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shader_param/param = 13.0
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shader_param/scale = 2.0
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shader_param/grid = 4
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shader_param/anim_period = 1.65
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shader_param/amount = 0.06
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shader_param/factor = 200.0
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[node name="CanvasLayer" type="CanvasLayer"]
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -0,0 +1,204 @@
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[gd_resource type="Shader" format=2]
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[resource]
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code = "shader_type canvas_item;
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// Color space code from
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// HSV: https://godotshaders.com/shader/hsv-adjustment/
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// LAB/XYZ: https://gist.github.com/msbarry/cd98f928542f5152111a
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// Note: don't use the XYZ space, but sources use it to convert to LAB
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uniform float seed = 81.0;
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uniform float power : hint_range( 0.0, 1.0 ) = 0.0022;
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uniform float speed = 0.1;
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uniform float param : hint_range(0.0, 255.0, 1.0);
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vec3 rgb2hsv(vec3 c) {
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb(vec3 c) {
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec3 rgb2xyz(vec3 c) {
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float R = ((c.r > 0.04045) ? pow((( c.r + 0.055 ) / 1.055), 2.4) : (c.r / 12.92)) * 100.0;
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float G = ((c.g > 0.04045) ? pow((( c.g + 0.055 ) / 1.055), 2.4) : (c.g / 12.92)) * 100.0;
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float B = ((c.b > 0.04045) ? pow((( c.b + 0.055 ) / 1.055), 2.4) : (c.b / 12.92)) * 100.0;
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float X = R * 0.4124 + G * 0.3576 + B * 0.1805;
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float Y = R * 0.2126 + G * 0.7152 + B * 0.0722;
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float Z = R * 0.0193 + G * 0.1192 + B * 0.9505;
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return vec3(X, Y, Z);
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}
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vec3 xyz2rgb(vec3 c) {
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float X = c.x / 100.0;
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float Y = c.y / 100.0;
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float Z = c.z / 100.0;
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float R = X * 3.2406 + Y * -1.5372 + Z * -0.4986;
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float G = X * -0.9689 + Y * 1.8758 + Z * 0.0415;
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float B = X * 0.0557 + Y * -0.2040 + Z * 1.0570;
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R = ((R > 0.0031308) ? (1.055 * ( pow( R, 1./2.4 ) ) - 0.055) : (12.92 * R));
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G = ((G > 0.0031308) ? (1.055 * ( pow( G, 1./2.4 ) ) - 0.055) : (12.92 * G));
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B = ((B > 0.0031308) ? (1.055 * ( pow( B, 1./2.4 ) ) - 0.055) : (12.92 * B));
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return vec3(R, G, B);
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}
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vec3 xyz2lab(vec3 c) {
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float X = c.x / 95.047;
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float Y = c.y / 100.0;
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float Z = c.z / 108.883;
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X = ((X > 0.008856) ? (pow( X, 1./3.)) : (( 7.787 * X ) + ( 16./116.)));
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Y = ((Y > 0.008856) ? (pow( Y, 1./3.)) : (( 7.787 * Y ) + ( 16./116.)));
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Z = ((Z > 0.008856) ? (pow( Z, 1./3.)) : (( 7.787 * Z ) + ( 16./116.)));
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float L = ( 116. * Y ) - 16.;
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float a = 500. * ( X - Y );
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float b = 200. * ( Y - Z );
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return vec3(L, a, b);
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}
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vec3 lab2xyz(vec3 c) {
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float L = c.x;
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float a = c.y;
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float b = c.z;
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float Y = ( L + 16. ) / 116.;
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float X = a / 500. + Y;
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float Z = Y - b / 200.;
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Y = ((pow(Y,3.) > 0.008856) ? (pow(Y,3.)) : ((Y - 16. / 116.) / 7.787));
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X = ((pow(X,3.) > 0.008856) ? (pow(X,3.)) : ((X - 16. / 116.) / 7.787));
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Z = ((pow(Z,3.) > 0.008856) ? (pow(Z,3.)) : ((Z - 16. / 116.) / 7.787));
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float ref_X = 95.047;
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float ref_Y = 100.0;
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float ref_Z = 108.883;
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return vec3(ref_X * X, ref_Y * Y, ref_Z * Z);
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}
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vec3 band_colors(vec3 rgb)
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{
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return round(rgb * param) / param;
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}
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vec3 band_colors_preserve_hue_lum(vec3 rgb)
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{
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vec3 hsv = rgb2hsv(rgb);
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hsv.r = round(hsv.r * param) / param;
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vec3 lab = xyz2lab(rgb2xyz(rgb));
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lab.r = round(lab.r * (param / 100.0)) / (param / 100.0);
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// Into HSV
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vec2 sv = rgb2hsv(xyz2rgb(lab2xyz(lab))).gb;
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hsv.gb = sv;
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return hsv2rgb(hsv);
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}
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uniform float scale = 2.0;
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uniform int grid = 5;
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vec3 band_dither(vec3 rgb, vec2 uv)
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{
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uv *= (1.0 / scale);
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int x = int(mod(uv.x, float(grid))) + 1;
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int y = int(mod(uv.y, float(grid))) + 1;
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vec3 hsv = rgb2hsv(rgb);
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int g = int(round(mix(float(grid), float(2), fract(hsv.r * param))));
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if (x % g == 0 && y % g == 0) {
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hsv.r = ceil(hsv.r * param) / param;
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} else {
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hsv.r = floor(hsv.r * param) / param;
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}
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vec3 lab = xyz2lab(rgb2xyz(rgb));
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if (x % g == 0 && y % g == 0) {
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lab.r = ceil(lab.r * (param / 100.0)) / (param / 100.0);
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} else {
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lab.r = floor(lab.r * (param / 100.0)) / (param / 100.0);
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}
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// Into HSV
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vec2 sv = rgb2hsv(xyz2rgb(lab2xyz(lab))).gb;
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hsv.gb = sv;
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return hsv2rgb(hsv);
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}
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uniform float anim_period : hint_range(0.1, 5, 0.01);
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vec2 random( vec2 pos )
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{
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return fract(
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sin(
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vec2(
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dot(pos, vec2(12.9898,78.233))
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, dot(pos, vec2(-148.998,-65.233))
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)
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) * 43758.5453
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);
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}
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uniform float amount = 0.060;
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uniform float factor = 200.0;
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void fragment()
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{
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vec2 uv = SCREEN_UV + ( random( UV + vec2( seed - TIME * speed, TIME * speed ) ) - vec2( 0.5, 0.5 ) ) * power;
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COLOR = textureLod( SCREEN_TEXTURE, uv, 0.0 );
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vec2 buv = UV;
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//buv.r = buv.r % 25.0
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buv.r = round(buv.r * factor) / factor;
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buv.g = round(buv.g * factor) / factor;
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float a = fract(sin(dot(buv, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
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a = a * amount;
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COLOR.rgb = band_colors_preserve_hue_lum(COLOR.rgb);
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//vec3 banded_nostalgia = band_colors(rgb);
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COLOR.r -= a;
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COLOR.g -= a;
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COLOR.b -= a;
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//float weight = mod(TIME, anim_period) / anim_period;
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//float double_weight = mod(TIME, anim_period*2.0) / (anim_period*2.0);
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//weight = double_weight > 0.5 ? (1.-weight) : weight;
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//vec3 mixed = mix(banded_nostalgia, banded_preserved, weight);
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//COLOR.rgb = mixed;
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}
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"
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extends Spatial
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func madness():
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$CanvasLayer/ColorRect.visible = false
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$CanvasLayer/ColorRect2.visible = true
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$CanvasLayer/ColorRect2/AudioStreamPlayer.play()
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yield($CanvasLayer/ColorRect2/AudioStreamPlayer, "finished")
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$CanvasLayer/ColorRect.visible = true
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$CanvasLayer/ColorRect2.visible = false
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export var frequency = 600
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var seconds = 0.0
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func _process(delta):
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seconds += delta
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if seconds > frequency:
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seconds = 0
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madness()
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@ -0,0 +1,56 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[sub_resource type="Shader" id=1]
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code = "/*
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砂嵐エフェクト by あるる(きのもと 結衣)
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Screen Noise Effect Shader by Yui Kinomoto @arlez80
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MIT License
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*/
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shader_type canvas_item;
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uniform float seed = 81.0;
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uniform float power : hint_range( 0.0, 1.0 ) = 0.0022;
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uniform float speed = 0.1;
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vec2 random( vec2 pos )
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{
|
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return fract(
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sin(
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vec2(
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dot(pos, vec2(12.9898,78.233))
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, dot(pos, vec2(-148.998,-65.233))
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)
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) * 43758.5453
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);
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}
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uniform float amount = 0.060;
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void fragment( )
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{
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vec2 uv = SCREEN_UV + ( random( UV + vec2( seed - TIME * speed, TIME * speed ) ) - vec2( 0.5, 0.5 ) ) * power;
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COLOR = textureLod( SCREEN_TEXTURE, uv, 0.0 );
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vec2 buv = UV;
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//buv.r = buv.r % 25.0
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float factor = 200.0;
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buv.r = round(buv.r * factor) / factor;
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buv.g = round(buv.g * factor) / factor;
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float a = fract(sin(dot(buv, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
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a = a * amount;
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COLOR.r -= a;
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COLOR.g -= a;
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COLOR.b -= a;
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}"
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[resource]
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shader = SubResource( 1 )
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shader_param/seed = 81.0
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shader_param/power = 0.0022
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shader_param/speed = 0.1
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shader_param/amount = 0.06
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@ -1,67 +1,40 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=6 format=2]
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|
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[sub_resource type="Shader" id=1]
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code = "/*
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砂嵐エフェクト by あるる(きのもと 結衣)
|
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Screen Noise Effect Shader by Yui Kinomoto @arlez80
|
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[ext_resource path="res://effects/dithering/screen_space_shader.tres" type="Shader" id=1]
|
||||
[ext_resource path="res://effects/grainy_shader.tres" type="Material" id=2]
|
||||
[ext_resource path="res://effects/grainy_shader.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/audio/sicky_drone_2.ogg" type="AudioStream" id=4]
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||||
|
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MIT License
|
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*/
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform float seed = 81.0;
|
||||
uniform float power : hint_range( 0.0, 1.0 ) = 0.0022;
|
||||
uniform float speed = 0.1;
|
||||
|
||||
vec2 random( vec2 pos )
|
||||
{
|
||||
return fract(
|
||||
sin(
|
||||
vec2(
|
||||
dot(pos, vec2(12.9898,78.233))
|
||||
, dot(pos, vec2(-148.998,-65.233))
|
||||
)
|
||||
) * 43758.5453
|
||||
);
|
||||
}
|
||||
|
||||
uniform float amount = 0.060;
|
||||
|
||||
|
||||
void fragment( )
|
||||
{
|
||||
vec2 uv = SCREEN_UV + ( random( UV + vec2( seed - TIME * speed, TIME * speed ) ) - vec2( 0.5, 0.5 ) ) * power;
|
||||
COLOR = textureLod( SCREEN_TEXTURE, uv, 0.0 );
|
||||
|
||||
vec2 buv = UV;
|
||||
//buv.r = buv.r % 25.0
|
||||
float factor = 200.0;
|
||||
buv.r = round(buv.r * factor) / factor;
|
||||
buv.g = round(buv.g * factor) / factor;
|
||||
|
||||
|
||||
|
||||
float a = fract(sin(dot(buv, vec2(12.9898, 78.233) * TIME)) * 438.5453) * 1.9;
|
||||
a = a * amount;
|
||||
COLOR.r -= a;
|
||||
COLOR.g -= a;
|
||||
COLOR.b -= a;
|
||||
}"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=2]
|
||||
shader = SubResource( 1 )
|
||||
[sub_resource type="ShaderMaterial" id=3]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/seed = 81.0
|
||||
shader_param/power = 0.0022
|
||||
shader_param/speed = 0.1
|
||||
shader_param/param = 9.0
|
||||
shader_param/scale = 2.0
|
||||
shader_param/grid = 4
|
||||
shader_param/anim_period = 0.1
|
||||
shader_param/amount = 0.06
|
||||
shader_param/factor = 500.0
|
||||
|
||||
[node name="shader" type="Spatial"]
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
layer = 100
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
|
||||
material = SubResource( 2 )
|
||||
material = ExtResource( 2 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="ColorRect2" type="ColorRect" parent="CanvasLayer"]
|
||||
visible = false
|
||||
material = SubResource( 3 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="CanvasLayer/ColorRect2"]
|
||||
stream = ExtResource( 4 )
|
||||
volume_db = 15.0
|
||||
|
|
|
@ -114,7 +114,7 @@ shader_param/normal_map = ExtResource( 2 )
|
|||
extents = Vector3( 1.72965, 1.52498, 0.0716956 )
|
||||
|
||||
[sub_resource type="BoxShape" id=4]
|
||||
extents = Vector3( 0.415364, 0.271899, 0.607307 )
|
||||
extents = Vector3( 1, 1, 1.66041 )
|
||||
|
||||
[node name="WallStruggler" type="MeshInstance"]
|
||||
transform = Transform( 0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0 )
|
||||
|
|
|
@ -52,7 +52,7 @@ tracks/0/keys = {
|
|||
"times": PoolRealArray( 0, 0.549, 2.928 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 70.0, 70.0, 110.0 ]
|
||||
"values": [ 70.0, 70.0, 130.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="CylinderShape" id=4]
|
||||
|
|
|
@ -100,6 +100,7 @@ config/icon="res://meat_madness_icon.png"
|
|||
Util="*res://util.gd"
|
||||
GlobalEventBus="*res://global_event_bus.gd"
|
||||
SavedDialogueProgress="*res://saved_dialogue_progress.gd"
|
||||
DebugTools="*res://DebugTools.tscn"
|
||||
|
||||
[display]
|
||||
|
||||
|
|
Loading…
Reference in New Issue