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| f240651ef2 | |||
| 9d9c7cd868 | |||
| b33b754954 | |||
| ff268061d9 | 
					 9 changed files with 41 additions and 16 deletions
				
			
		
							
								
								
									
										
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							|  | @ -1,3 +1,3 @@ | |||
| source_md5="0fd4b06bb4f9ac715836d05cb4e85e7b" | ||||
| source_md5="36158356a783eb08fdc11e6407f104eb" | ||||
| dest_md5="0dddb11d864bd4c870b083fc31fbd6d8" | ||||
| 
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|  |  | |||
							
								
								
									
										
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							|  | @ -5,7 +5,6 @@ onready var util = get_node("/root/Util") | |||
| export var gravity: float = 6.0 | ||||
| # When falling, gravity is artificially increased | ||||
| export var gravity_downwards_factor: float = 3 | ||||
| export var float_factor = 0.5 | ||||
| export var ground_gravity: float = 3.1 | ||||
| # Rate of gaining speed | ||||
| export var velocity_acceleration_xz: float = 3 | ||||
|  | @ -21,6 +20,8 @@ export var walk_factor: float = 2.0 | |||
| 
 | ||||
| export var can_glide: bool = false | ||||
| export var can_float: bool = false | ||||
| export var float_factor = 0.5 | ||||
| 
 | ||||
| 
 | ||||
| "public" var velocity: Vector3 = Vector3.ZERO | ||||
| # Value changed by code only to add slow down or speed up effects | ||||
|  | @ -45,11 +46,10 @@ func process_velocity(delta: float): | |||
| 	# Uses the input from MovementInput to compute and update this node's velocity | ||||
| 	# velocity_acceleration controls gradual speedup whereas velocity_friction | ||||
| 	# controls gradual slowdown | ||||
| 	if Dialogic.get_variable("enable_glide") == "true": | ||||
| 		can_glide = true | ||||
| 	# Gravity | ||||
| 	# You can buffer jumps by pressing releaseing the space bar and then pressing it again | ||||
| 	if not is_on_floor(): | ||||
| 		$FloatFactorAnimation.advance(delta) | ||||
| 		var grav = -gravity | ||||
| 		if can_glide and Input.is_action_pressed("player_jump"): | ||||
| 			grav /= 4 | ||||
|  | @ -60,6 +60,8 @@ func process_velocity(delta: float): | |||
| 			gdf = float_factor | ||||
| 		target_velocity.y *= util.clamped_lerp(gdf, 1.0, velocity.y/2, 0.0) | ||||
| 	else: | ||||
| 		$FloatFactorAnimation.stop() | ||||
| 		$FloatFactorAnimation.play("float_anim") | ||||
| 		velocity.y = max(0.0, velocity.y) | ||||
| 		target_velocity.y = max(0.0, max(target_velocity.y, jump_power * $"../MovementInput".jump_intent * jump_permission)) | ||||
| 		if target_velocity.y == 0.0 and velocity.y == 0.0: | ||||
|  |  | |||
|  | @ -4,7 +4,6 @@ onready var active_physics_node: Spatial = $OnFootPhysics | |||
| 
 | ||||
| export var can_glide: bool = false | ||||
| export var can_float: bool = false | ||||
| export var float_factor = 0.5 | ||||
| 
 | ||||
| func _ready(): | ||||
| 	Util.player = self | ||||
|  | @ -36,8 +35,10 @@ func objective_distance() -> float: | |||
| 	return $ObjectiveTracker.objective_distance | ||||
| 
 | ||||
| func _process(_delta): | ||||
| 	if Dialogic.get_variable("enable_glide") == "true": | ||||
| 		can_float = true | ||||
| 	$OnFootPhysics.can_glide = can_glide | ||||
| 	$OnFootPhysics.can_float = can_float | ||||
| 	$OnFootPhysics.float_factor = float_factor | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| [gd_scene load_steps=33 format=2] | ||||
| [gd_scene load_steps=34 format=2] | ||||
| 
 | ||||
| [ext_resource path="res://player/CameraController.gd" type="Script" id=1] | ||||
| [ext_resource path="res://player/OnFootPhysics.gd" type="Script" id=2] | ||||
|  | @ -57,6 +57,22 @@ tracks/0/keys = { | |||
| 
 | ||||
| [sub_resource type="CylinderShape" id=4] | ||||
| 
 | ||||
| [sub_resource type="Animation" id=14] | ||||
| resource_name = "float_anim" | ||||
| length = 5.0 | ||||
| tracks/0/type = "value" | ||||
| tracks/0/path = NodePath(".:float_factor") | ||||
| tracks/0/interp = 1 | ||||
| tracks/0/loop_wrap = true | ||||
| tracks/0/imported = false | ||||
| tracks/0/enabled = true | ||||
| tracks/0/keys = { | ||||
| "times": PoolRealArray( 0, 3 ), | ||||
| "transitions": PoolRealArray( 1, 1 ), | ||||
| "update": 0, | ||||
| "values": [ 0.5, 3.0 ] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="SphereShape" id=5] | ||||
| 
 | ||||
| [sub_resource type="Animation" id=10] | ||||
|  | @ -204,6 +220,7 @@ anims/fov = SubResource( 9 ) | |||
| 
 | ||||
| [node name="OnFootPhysics" type="KinematicBody" parent="."] | ||||
| script = ExtResource( 2 ) | ||||
| float_factor = 3.0 | ||||
| 
 | ||||
| [node name="CollisionShape" type="CollisionShape" parent="OnFootPhysics"] | ||||
| transform = Transform( 0.4, 0, 0, 0, 0.440932, 0, 0, 0, 0.4, 0, 0, 0 ) | ||||
|  | @ -212,6 +229,11 @@ shape = SubResource( 4 ) | |||
| [node name="Floor" type="RayCast" parent="OnFootPhysics"] | ||||
| script = ExtResource( 10 ) | ||||
| 
 | ||||
| [node name="FloatFactorAnimation" type="AnimationPlayer" parent="OnFootPhysics"] | ||||
| autoplay = "float_anim" | ||||
| playback_process_mode = 2 | ||||
| anims/float_anim = SubResource( 14 ) | ||||
| 
 | ||||
| [node name="ElevatorPhysics" type="Spatial" parent="."] | ||||
| script = ExtResource( 7 ) | ||||
| 
 | ||||
|  |  | |||
|  | @ -47,4 +47,4 @@ shape = SubResource( 2 ) | |||
| 
 | ||||
| [node name="Player" parent="." instance=ExtResource( 1 )] | ||||
| transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.566872, 2.73697 ) | ||||
| can_glide = true | ||||
| can_float = true | ||||
|  |  | |||
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