Compare commits
No commits in common. "539db63c44117aaf98d2bee8a210a75854a32ed7" and "06542eed2c7c51c742bd923de91d15dc59c73967" have entirely different histories.
539db63c44
...
06542eed2c
|
@ -17,7 +17,7 @@ var label : Label
|
|||
func _ready() -> void:
|
||||
label = Label.new()
|
||||
add_child(label)
|
||||
var _ignore = get_tree().get_root().connect("size_changed", self, "update_position")
|
||||
get_tree().get_root().connect("size_changed", self, "update_position")
|
||||
update_position()
|
||||
|
||||
# pos should be of type Position
|
||||
|
|
|
@ -5,7 +5,7 @@ content_margin_left = 10.0
|
|||
content_margin_right = 10.0
|
||||
content_margin_top = 10.0
|
||||
content_margin_bottom = 10.0
|
||||
bg_color = Color( 0.2, 0.23, 0.31, 1 )
|
||||
bg_color = Color( 0.03, 0.21, 0.26, 1 )
|
||||
border_width_left = 1
|
||||
border_width_top = 1
|
||||
border_width_right = 1
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
godot/assets/meat_creek/creek_platform_material.material (Stored with Git LFS)
BIN
godot/assets/meat_creek/creek_platform_material.material (Stored with Git LFS)
Binary file not shown.
File diff suppressed because one or more lines are too long
|
@ -1,15 +0,0 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/meat_creek/creek_platform_arraymesh.tres" type="ArrayMesh" id=1]
|
||||
|
||||
[sub_resource type="CylinderShape" id=1]
|
||||
|
||||
[node name="meat_creek_platform" type="MeshInstance"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000406906, 0 )
|
||||
mesh = ExtResource( 1 )
|
||||
|
||||
[node name="StaticBody" type="StaticBody" parent="."]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
|
||||
transform = Transform( 1.63708, 0, 0, 0, 1.02249, 0, 0, 0, 1.55754, 0, 0, 0 )
|
||||
shape = SubResource( 1 )
|
File diff suppressed because one or more lines are too long
|
@ -1,79 +0,0 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://assets/meat_creek/meat_platform_texture.tres" type="Texture" id=1]
|
||||
|
||||
[sub_resource type="Shader" id=1]
|
||||
code = "// NOTE: Shader automatically converted from Godot Engine 3.5.1.stable.mono's SpatialMaterial.
|
||||
|
||||
shader_type spatial;
|
||||
render_mode world_vertex_coords,async_visible,blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
|
||||
uniform vec4 albedo : hint_color;
|
||||
uniform sampler2D texture_albedo : hint_albedo;
|
||||
uniform float specular;
|
||||
uniform float metallic;
|
||||
uniform float roughness : hint_range(0,1);
|
||||
uniform float point_size : hint_range(0,128);
|
||||
uniform vec3 uv1_scale;
|
||||
uniform vec3 uv1_offset;
|
||||
uniform vec3 uv2_scale;
|
||||
uniform vec3 uv2_offset;
|
||||
|
||||
uniform sampler2D bubble_curve;
|
||||
uniform float bubble_speed : hint_range(0.0, 20.0, 0.1);
|
||||
uniform float seed;
|
||||
|
||||
float random( vec2 p )
|
||||
{
|
||||
// e^pi (Gelfond's constant)
|
||||
// 2^sqrt(2) (Gelfond–Schneider constant)
|
||||
vec2 K1 = vec2( 23.14069263277926, 2.665144142690225 );
|
||||
|
||||
//return fract( cos( mod( 12345678., 256. * dot(p,K1) ) ) ); // ver1
|
||||
//return fract(cos(dot(p,K1)) * 123456.); // ver2
|
||||
return fract(cos(dot(p,K1)) * 12345.6789); // ver3
|
||||
}
|
||||
|
||||
void vertex() {
|
||||
UV=UV*uv1_scale.xy+uv1_offset.xy;
|
||||
float x = mod(TIME+seed, bubble_speed) / bubble_speed;
|
||||
float w = texture(bubble_curve, vec2(x, 0.0)).r;
|
||||
VERTEX.y -= w;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
vec2 base_uv = UV;
|
||||
vec4 albedo_tex = texture(texture_albedo,base_uv);
|
||||
albedo_tex *= COLOR;
|
||||
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
||||
METALLIC = metallic;
|
||||
ROUGHNESS = roughness;
|
||||
SPECULAR = specular;
|
||||
}
|
||||
"
|
||||
|
||||
[sub_resource type="Curve" id=2]
|
||||
max_value = 0.3
|
||||
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.505236, 0.0821591 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
|
||||
|
||||
[sub_resource type="CurveTexture" id=3]
|
||||
curve = SubResource( 2 )
|
||||
|
||||
[resource]
|
||||
resource_name = "creek_platform_material"
|
||||
shader = SubResource( 1 )
|
||||
shader_param/albedo = Color( 1, 1, 1, 1 )
|
||||
shader_param/specular = 0.5
|
||||
shader_param/metallic = 0.0
|
||||
shader_param/roughness = 0.0
|
||||
shader_param/point_size = 1.0
|
||||
shader_param/uv1_scale = Vector3( 1, 1, 1 )
|
||||
shader_param/uv1_offset = Vector3( 0, 0, 0 )
|
||||
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
||||
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
||||
shader_param/bubble_speed = 3.0
|
||||
shader_param/seed = null
|
||||
shader_param/texture_albedo = ExtResource( 1 )
|
||||
shader_param/bubble_curve = SubResource( 3 )
|
Loading…
Reference in New Issue