Compare commits
3 Commits
5252bc759c
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df39c04a87
Author | SHA1 | Date |
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Spencer Killen | df39c04a87 | |
Spencer Killen | f05c027d94 | |
Spencer Killen | 1d020b5be4 |
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source_md5="469c217f128d2b835afe54e6eb3cd0c8"
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dest_md5="3bc37244acb0230b3e711804f1024913"
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source_md5="469c217f128d2b835afe54e6eb3cd0c8"
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dest_md5="bcda562cabd89c359ac0285061e5e9f9"
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://assets/meat_bore/meat_tunnel_top.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/meat_bore/meat_tunnel_top.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/meat_bore/meat_module/level_wally.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/meat_bore/meat_module/level_wally.tscn" type="PackedScene" id=2]
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@ -10,6 +10,7 @@
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[ext_resource path="res://assets/meat_bore/meat_module/level_alexis.tscn" type="PackedScene" id=8]
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[ext_resource path="res://assets/meat_bore/meat_module/level_alexis.tscn" type="PackedScene" id=8]
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[ext_resource path="res://assets/meat_bore/meat_module/level_lee.tscn" type="PackedScene" id=9]
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[ext_resource path="res://assets/meat_bore/meat_module/level_lee.tscn" type="PackedScene" id=9]
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[ext_resource path="res://assets/meat_bore/meat_module/level_jackie.tscn" type="PackedScene" id=10]
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[ext_resource path="res://assets/meat_bore/meat_module/level_jackie.tscn" type="PackedScene" id=10]
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[ext_resource path="res://assets/models/heart/Heart_2.tscn" type="PackedScene" id=11]
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[ext_resource path="res://assets/models/meat_tentacle_small.tscn" type="PackedScene" id=12]
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[ext_resource path="res://assets/models/meat_tentacle_small.tscn" type="PackedScene" id=12]
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[ext_resource path="res://assets/models/meat_tentacle.tscn" type="PackedScene" id=13]
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[ext_resource path="res://assets/models/meat_tentacle.tscn" type="PackedScene" id=13]
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@ -125,3 +126,6 @@ transform = Transform( -0.452271, 0.189509, 0.236865, -0.0433815, 0.487985, -0.3
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[node name="level_jackie" parent="." instance=ExtResource( 10 )]
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[node name="level_jackie" parent="." instance=ExtResource( 10 )]
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[node name="MeatSinkParameters" parent="." instance=ExtResource( 6 )]
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[node name="MeatSinkParameters" parent="." instance=ExtResource( 6 )]
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[node name="Heart_2" parent="." instance=ExtResource( 11 )]
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transform = Transform( -95.0824, 0, 30.9731, 0, 100, 0, -30.9731, 0, -95.0824, 0.00217056, 31.5978, 83.3354 )
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[gd_scene format=2]
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[node name="Heart_2"]
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[node name="Heart" parent="." index="0"]
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blend_shapes/bulge1 = 0.789501
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blend_shapes/bulge2 = 0.210499
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[node name="AnimationPlayer" parent="." index="1"]
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autoplay = "HeartBeat"
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BIN
godot/assets/models/Heart_Material.material (Stored with Git LFS)
BIN
godot/assets/models/Heart_Material.material (Stored with Git LFS)
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://assets/models/heart/Heart_2.glb" type="PackedScene" id=1]
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[ext_resource path="res://assets/audio/ambient_heartbeat.ogg" type="AudioStream" id=2]
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[sub_resource type="AnimationNodeAnimation" id=1]
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animation = "HeartBeat"
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[sub_resource type="AnimationNodeAnimation" id=2]
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animation = "HeartBeat"
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[sub_resource type="AnimationNodeStateMachineTransition" id=3]
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switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachineTransition" id=4]
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switch_mode = 2
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auto_advance = true
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[sub_resource type="AnimationNodeStateMachine" id=5]
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states/HeartBeat/node = SubResource( 2 )
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states/HeartBeat/position = Vector2( 586, 124 )
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"states/HeartBeat 2/node" = SubResource( 1 )
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"states/HeartBeat 2/position" = Vector2( 809, 124 )
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transitions = [ "HeartBeat", "HeartBeat 2", SubResource( 3 ), "HeartBeat 2", "HeartBeat", SubResource( 4 ) ]
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start_node = "HeartBeat"
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[sub_resource type="AnimationNodeStateMachinePlayback" id=6]
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[node name="Heart_2" instance=ExtResource( 1 )]
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[node name="Heart" parent="." index="0"]
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blend_shapes/bulge1 = 0.56232
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blend_shapes/bulge2 = 0.43768
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="AnimationPlayer" index="0"]
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stream = ExtResource( 2 )
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[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
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tree_root = SubResource( 5 )
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anim_player = NodePath("../AnimationPlayer")
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active = true
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parameters/playback = SubResource( 6 )
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@ -6,7 +6,7 @@ var has_played = false
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func _process(_delta):
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func _process(_delta):
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if OnFootPhysics.is_falling_terminally:
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if OnFootPhysics.is_falling_terminally:
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if has_played:
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if not has_played:
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$FOVAnimation.play("fov")
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$FOVAnimation.play("fov")
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has_played = true
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has_played = true
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return
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return
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@ -40,7 +40,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=9]
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resource_name = "fov"
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resource_name = "fov"
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length = 3.0
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length = 10.0
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step = 0.061
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step = 0.061
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("..:fov")
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tracks/0/path = NodePath("..:fov")
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@ -49,7 +49,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.549, 2.928 ),
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"times": PoolRealArray( 0, 0.549, 5.002 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"update": 0,
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"values": [ 70.0, 70.0, 130.0 ]
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"values": [ 70.0, 70.0, 130.0 ]
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