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No commits in common. "2b021e2f43c291121daf4cbe14290b985fc6ed38" and "2bca81595009c3840db8a6cde154a7f6e011a9fb" have entirely different histories.

18 changed files with 25 additions and 1387 deletions

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@ -1,3 +0,0 @@
source_md5="25fe832215a1654e3f4bd4f61e46b1db"
dest_md5="dd6485562e52182e438b58085cc2f822"

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godot/assets/models/Heart.glb (Stored with Git LFS)

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@ -1,47 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/models/Heart.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/models/PlanetMaterial.material" type="Material" id=2]
[ext_resource path="res://assets/audio/ambient_heartbeat.ogg" type="AudioStream" id=3]
[sub_resource type="Animation" id=1]
resource_name = "heartbeat"
length = 3.0
loop = true
tracks/0/type = "audio"
tracks/0/path = NodePath("AudioStreamPlayer")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 3 )
} ],
"times": PoolRealArray( -1.8 )
}
tracks/1/type = "transform"
tracks/1/path = NodePath("Heart")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 10.4637, 10.3542, 10, 0.3, 1, 0, 0, 0, 0, 0, 0, 1, 8, 9, 10, 1.3, 1, 0, 0, 0, 0, 0, 0, 1, 12, 11, 10, 1.6, 1, 0, 0, 0, 0, 0, 0, 1, 10, 8, 10, 2.5, 1, 0, 0, 0, 0, 0, 0, 1, 11, 12, 10, 2.7, 1, 0, 0, 0, 0, 0, 0, 1, 10, 10, 10, 2.9, 1, 0, 0, 0, 0, 0, 0, 1, 9, 10.7, 10 )
[node name="Heart" instance=ExtResource( 1 )]
[node name="Heart" parent="." index="1"]
transform = Transform( 11.3395, 0, 0, 0, 10.8045, 0, 0, 0, 10, 0, 0, 0 )
material/0 = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="2"]
autoplay = "heartbeat"
playback_speed = 0.75
anims/heartbeat = SubResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." index="3"]
stream = ExtResource( 3 )
volume_db = 10.0
autoplay = true

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@ -4,19 +4,6 @@
"event_id": "dialogic_024",
"set_theme": "default-theme.cfg"
},
{
"condition": "",
"definition": "1672784130-787",
"event_id": "dialogic_012",
"value": "true"
},
{
"anchor_id": "anchor-1634488067",
"event_id": "dialogic_016"
},
{
"event_id": "dialogic_013"
},
{
"condition": "!=",
"definition": "1667755202-648",
@ -35,7 +22,7 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE)"
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE.)"
},
{
"character": "character-1667667572.json",
@ -59,7 +46,7 @@
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Name, age, physical condition... Hardly even need to talk to anyone anymore! Heh... heh"
"text": "Name, age, physical condition... Hardly even need to talk to anyone anymore! Heh... heh."
},
{
"event_id": "dialogic_013"
@ -82,13 +69,13 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE)"
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE.)"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "John Stuart right? Nice to... [color=red]meat[/color] you. Heh heh"
"text": "John Stuart right? Nice to... [color=red]meat[/color] you. Heh heh."
},
{
"character": "character-1667667572.json",
@ -119,31 +106,31 @@
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "DSV-PRovender's black box says the crew went AWOL a few weeks ago. You need to head down into the mining pit behind me to recover samples"
"text": "DSV-PRovender's black box says the crew went AWOL a few weeks ago. You need to head down into the mining pit behind me to recover samples."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": " Just walk up to a crew member to collect a neural scan. The lab rats will use it to clone them back on the homeworld"
"text": " Just walk up to a crew member to collect a neural scan. The lab rats will use it to clone them back on the homeworld."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "As for DNA... er, well. You have your scalpel? Try to cut at least 50 grams of muscle. Oh! And bone is good too"
"text": "As for DNA... er, well. You have your scalpel? Try to cut at least 50 grams of muscle. Oh! And bone is good too."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "That's what the lab rats tell me, anyway"
"text": "That's what the lab rats tell me, anyway."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": " Be careful climbing down. Recovery Specialists have augmented joints for heavy impact but they won't save you from a long fall."
"text": " Be careful climbing down. Recovery Specialists have augmented joints for heavy impact but they won't save you from a long fall. "
},
{
"character": "character-1667667572.json",
@ -174,108 +161,22 @@
"event_id": "dialogic_013"
},
{
"definition": "1672784130-787",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Try to find samples for as many of the DSV-Provender's crew as you can. But don't come back without a scan of Jackie Voss, the ship's captain."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "One last thing..."
"text": "Word is IngestiCorp will pay top dollar to get her back."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Since you're a rookie, do you want me to enable the gliding function on your suit? "
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "It makes recovery a breeze. Tthe fuel costs an arm and a leg though"
},
{
"event_id": "dialogic_015",
"id": "anchor-1634488067",
"index": 0,
"name": "glider/briefing"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_010",
"options": [
],
"portrait": "",
"question": "Still want the glider? The costs are coming out of your end"
},
{
"choice": "Yes",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Fine. Hold (Space)/(R1) to slow your fall. Should make climbing down easier"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"choice": "No",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Brave. Heh. Well, suit yourself"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "false"
},
{
"event_id": "dialogic_013"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Try to find samples for as many of the DSV-Provender's crew as you can. But don't come back without a scan of Jackie Voss, the ship's captain"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Word is IngestiCorp will pay top dollar to get her back"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Dont make me wait for too long, Stuart. This place gives me the creeps"
"text": "Dont make me wait for too long, Stuart. This place gives me the creeps."
},
{
"event_id": "dialogic_022",

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@ -269,7 +269,7 @@
"set_value": "true"
},
{
"change_scene": "res://screens/HeartEnding.tscn",
"change_scene": "",
"event_id": "dialogic_041"
},
{

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@ -46,7 +46,7 @@
"condition": "<=",
"definition": "1672699752-574",
"event_id": "dialogic_012",
"value": "5"
"value": "4"
},
{
"definition": "1672699752-574",

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@ -58,7 +58,7 @@
"condition": "<=",
"definition": "1672699752-574",
"event_id": "dialogic_012",
"value": "5"
"value": "4"
},
{
"definition": "1672699752-574",

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@ -52,7 +52,7 @@
"condition": "<=",
"definition": "1672699752-574",
"event_id": "dialogic_012",
"value": "5"
"value": "4"
},
{
"definition": "1672699752-574",

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@ -46,7 +46,7 @@
"condition": "<=",
"definition": "1672699752-574",
"event_id": "dialogic_012",
"value": "5"
"value": "4"
},
{
"definition": "1672699752-574",

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@ -70,7 +70,7 @@
"condition": "<=",
"definition": "1672699752-574",
"event_id": "dialogic_012",
"value": "5"
"value": "4"
},
{
"definition": "1672699752-574",

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@ -71,7 +71,7 @@
"value": ""
},
{
"change_scene": "res://assets/meat_bore/level.tscn",
"change_scene": "",
"event_id": "dialogic_041"
},
{
@ -129,10 +129,6 @@
"portrait": "",
"text": "Come back when youve gathered enough data"
},
{
"anchor_id": "anchor-1634488067",
"event_id": "dialogic_016"
},
{
"event_id": "dialogic_013"
},
@ -313,84 +309,6 @@
"portrait": "",
"text": "Come back when youve found five data fragments. That should be enough to paint a clear picture of their final movements"
},
{
"event_id": "dialogic_015",
"id": "anchor-1634488067",
"index": 0,
"name": "glider/float"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "One last thing..."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Since you're a rookie, do you want me to enable the gliding function on your suit? "
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "It makes recovery a breeze. Tthe fuel costs an arm and a leg though"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_010",
"options": [
],
"portrait": "",
"question": "Still want the glider? The costs are coming out of your end"
},
{
"choice": "Yes",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Fine. Hold (Space)/(R1) to slow your fall. Should make climbing down easier"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"choice": "No",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Brave. Heh. Well, suit yourself"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "false"
},
{
"event_id": "dialogic_013"
},
{
"definition": "1672699872-250",
"event_id": "dialogic_014",
@ -398,6 +316,9 @@
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"event_id": "dialogic_013"
}
],
"metadata": {

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@ -93,7 +93,6 @@ _global_script_class_icons={
[application]
config/name="meat_madness_redux"
run/main_scene="res://screens/TitleScreen_Planet.tscn"
config/icon="res://meat_madness_icon.png"
[autoload]

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@ -1,16 +0,0 @@
extends Spatial
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
$blackscreen.visible = false
var dialog = Dialogic.start("end")
add_child(dialog)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -1,46 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/models/Heart.tscn" type="PackedScene" id=1]
[ext_resource path="res://effects/WorldEnvironment.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/models/meat_tentacle_small.tscn" type="PackedScene" id=3]
[ext_resource path="res://effects/grainy_shader.tscn" type="PackedScene" id=4]
[ext_resource path="res://assets/audio/ambient_heartbeat.ogg" type="AudioStream" id=5]
[ext_resource path="res://screens/HeartEnding.gd" type="Script" id=6]
[node name="heart_ending" type="Spatial"]
script = ExtResource( 6 )
[node name="blackscreen" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
[node name="shader" parent="." instance=ExtResource( 4 )]
[node name="WorldEnvironment" parent="." instance=ExtResource( 2 )]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.145734, 0.13343, -0.980285, -0.0204041, 0.991058, 0.131863, 0.989113, 0.000784954, 0.147153, -3.43266, 1.02248, -0.846802 )
[node name="Heart" parent="." instance=ExtResource( 1 )]
transform = Transform( -0.782048, 0.146739, -0.605696, 0.116013, 0.989175, 0.089852, 0.612325, 0, -0.790607, -0.387377, 0.290657, -1.64202 )
[node name="meat_tentacle_small" parent="Heart" instance=ExtResource( 3 )]
transform = Transform( 0.0317564, 0, -0.258797, 0, 0.168975, 0, 0.214405, 0, 0.182746, 0.471543, 0.575447, 0.239657 )
[node name="meat_tentacle_small3" parent="Heart" instance=ExtResource( 3 )]
transform = Transform( -0.0761471, -0.00510652, -0.118058, -0.0728645, 0.271183, 0.227445, 0.0535864, 0.102396, -0.18501, 0.193898, 0.384063, 0.276777 )
[node name="meat_tentacle_small2" parent="Heart" instance=ExtResource( 3 )]
transform = Transform( 0.0981168, 0.012894, -0.0180828, 0, 0.119073, 0.0849054, 0.0296888, -0.139139, 0.19513, 0.0934034, 0.36021, -0.400155 )
[node name="DirectionalLight" type="DirectionalLight" parent="Heart"]
transform = Transform( 0.768228, 0.639673, -0.025389, -0.405596, 0.517027, 0.753774, 0.495295, -0.568773, 0.656643, 5.4468, 5.17113, 1.67086 )
light_color = Color( 0.317647, 0.0156863, 0.0156863, 1 )
light_energy = 16.0
shadow_enabled = true
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
volume_db = 10.0
autoplay = true