work on meat creek
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source_md5="dc558dbf7581e287a28daca6be3a1cca"
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dest_md5="c542e847721acd50c307244492ab8175"
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source_md5="be51fcce7a3ef669d2aa284c90a55742"
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dest_md5="7e26941b33accdc9b296e0c13c968d27"
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extends Spatial
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func _ready():
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rotate_y(rand_range(0, 2 * PI))
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@ -2,12 +2,12 @@
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importer="scene"
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type="PackedScene"
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path="res://.import/side_tunnel_1.glb-7c8d7e403c2cf7000741816b1fb6a685.scn"
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path="res://.import/side_tunnel_1.glb-eb4d08fda762bfcbbbc4470dc5b21adb.scn"
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[deps]
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source_file="res://assets/temp/side_tunnel_1.glb"
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dest_files=[ "res://.import/side_tunnel_1.glb-7c8d7e403c2cf7000741816b1fb6a685.scn" ]
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source_file="res://assets/meat_creek/side_tunnel_1.glb"
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dest_files=[ "res://.import/side_tunnel_1.glb-eb4d08fda762bfcbbbc4470dc5b21adb.scn" ]
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[params]
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@ -118,6 +118,5 @@ func decrease_velocity_factor(by: Vector3):
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func _physics_process(delta):
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process_velocity(delta)
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velocity = move_and_slide(velocity, Vector3.UP)
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velocity = move_and_slide(velocity, Vector3.UP, true, 4, 0.785398)
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process_falling()
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@ -2,7 +2,7 @@ extends Node
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onready var global_event_bus = get_node("/root/GlobalEventBus")
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var sink_counter = 0
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export var SINK_BLOCK_SLOWDOWN_AMOUNT = Vector3(0.7, 0.01, 0.7)
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export var SINK_BLOCK_SLOWDOWN_AMOUNT = Vector3(0.7, 0.1, 0.7)
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func _ready():
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global_event_bus.connect("player_entered_meat_sink", self, "on_player_enter_meat_sink")
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