meat painting
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blends/levels/meat_creek_cage.png (Stored with Git LFS)
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blends/levels/meat_creek_cage.png (Stored with Git LFS)
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blends/levels/side_tunnel_1.blend (Stored with Git LFS)
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blends/levels/side_tunnel_1.blend (Stored with Git LFS)
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@ -1,3 +1,3 @@
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source_md5="0fd4b06bb4f9ac715836d05cb4e85e7b"
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source_md5="36158356a783eb08fdc11e6407f104eb"
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dest_md5="0dddb11d864bd4c870b083fc31fbd6d8"
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dest_md5="0dddb11d864bd4c870b083fc31fbd6d8"
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godot/assets/meat_creek/MeatCreekCage.material (Stored with Git LFS)
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godot/assets/meat_creek/MeatCreekCage.material (Stored with Git LFS)
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godot/assets/meat_creek/creek_cage.glb (Stored with Git LFS)
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godot/assets/meat_creek/creek_cage.glb (Stored with Git LFS)
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@ -220,6 +220,7 @@ anims/fov = SubResource( 9 )
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[node name="OnFootPhysics" type="KinematicBody" parent="."]
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[node name="OnFootPhysics" type="KinematicBody" parent="."]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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float_factor = 3.0
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[node name="CollisionShape" type="CollisionShape" parent="OnFootPhysics"]
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[node name="CollisionShape" type="CollisionShape" parent="OnFootPhysics"]
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transform = Transform( 0.4, 0, 0, 0, 0.440932, 0, 0, 0, 0.4, 0, 0, 0 )
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transform = Transform( 0.4, 0, 0, 0, 0.440932, 0, 0, 0, 0.4, 0, 0, 0 )
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