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@ -5,6 +5,9 @@ onready var player = null
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onready var meat_sink_parameters = null
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signal meat_sink_parameters
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func never_called():
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emit_signal("meat_sink_parameters")
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func vec3_componentwise_clamp(vec: Vector3, lower: float, upper: float) -> Vector3:
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return Vector3(
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clamp(vec.x, lower, upper),
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