This commit is contained in:
Spencer Killen 2023-01-03 20:59:17 -07:00
parent 1d020b5be4
commit f05c027d94
Signed by: sjkillen
GPG Key ID: F307025B65C860BA
11 changed files with 1137 additions and 3 deletions

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@ -0,0 +1,3 @@
source_md5="469c217f128d2b835afe54e6eb3cd0c8"
dest_md5="3bc37244acb0230b3e711804f1024913"

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@ -0,0 +1,3 @@
source_md5="469c217f128d2b835afe54e6eb3cd0c8"
dest_md5="bcda562cabd89c359ac0285061e5e9f9"

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@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2] [gd_scene load_steps=15 format=2]
[ext_resource path="res://assets/meat_bore/meat_tunnel_top.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/meat_bore/meat_tunnel_top.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/meat_module/level_wally.tscn" type="PackedScene" id=2] [ext_resource path="res://assets/meat_bore/meat_module/level_wally.tscn" type="PackedScene" id=2]
@ -10,6 +10,7 @@
[ext_resource path="res://assets/meat_bore/meat_module/level_alexis.tscn" type="PackedScene" id=8] [ext_resource path="res://assets/meat_bore/meat_module/level_alexis.tscn" type="PackedScene" id=8]
[ext_resource path="res://assets/meat_bore/meat_module/level_lee.tscn" type="PackedScene" id=9] [ext_resource path="res://assets/meat_bore/meat_module/level_lee.tscn" type="PackedScene" id=9]
[ext_resource path="res://assets/meat_bore/meat_module/level_jackie.tscn" type="PackedScene" id=10] [ext_resource path="res://assets/meat_bore/meat_module/level_jackie.tscn" type="PackedScene" id=10]
[ext_resource path="res://assets/models/heart/Heart_2.tscn" type="PackedScene" id=11]
[ext_resource path="res://assets/models/meat_tentacle_small.tscn" type="PackedScene" id=12] [ext_resource path="res://assets/models/meat_tentacle_small.tscn" type="PackedScene" id=12]
[ext_resource path="res://assets/models/meat_tentacle.tscn" type="PackedScene" id=13] [ext_resource path="res://assets/models/meat_tentacle.tscn" type="PackedScene" id=13]
@ -125,3 +126,6 @@ transform = Transform( -0.452271, 0.189509, 0.236865, -0.0433815, 0.487985, -0.3
[node name="level_jackie" parent="." instance=ExtResource( 10 )] [node name="level_jackie" parent="." instance=ExtResource( 10 )]
[node name="MeatSinkParameters" parent="." instance=ExtResource( 6 )] [node name="MeatSinkParameters" parent="." instance=ExtResource( 6 )]
[node name="Heart_2" parent="." instance=ExtResource( 11 )]
transform = Transform( -95.0824, 0, 30.9731, 0, 100, 0, -30.9731, 0, -95.0824, 0.00217056, 31.5978, 83.3354 )

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[gd_scene format=2]
[node name="Heart_2"]
[node name="Heart" parent="." index="0"]
blend_shapes/bulge1 = 0.789501
blend_shapes/bulge2 = 0.210499
[node name="AnimationPlayer" parent="." index="1"]
autoplay = "HeartBeat"

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godot/assets/models/heart/Heart_2.glb (Stored with Git LFS) Normal file

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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/models/heart/Heart_2.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/audio/ambient_heartbeat.ogg" type="AudioStream" id=2]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "HeartBeat"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "HeartBeat"
[sub_resource type="AnimationNodeStateMachineTransition" id=3]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id=5]
states/HeartBeat/node = SubResource( 2 )
states/HeartBeat/position = Vector2( 586, 124 )
"states/HeartBeat 2/node" = SubResource( 1 )
"states/HeartBeat 2/position" = Vector2( 809, 124 )
transitions = [ "HeartBeat", "HeartBeat 2", SubResource( 3 ), "HeartBeat 2", "HeartBeat", SubResource( 4 ) ]
start_node = "HeartBeat"
[sub_resource type="AnimationNodeStateMachinePlayback" id=6]
[node name="Heart_2" instance=ExtResource( 1 )]
[node name="Heart" parent="." index="0"]
blend_shapes/bulge1 = 0.56232
blend_shapes/bulge2 = 0.43768
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="AnimationPlayer" index="0"]
stream = ExtResource( 2 )
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 5 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 6 )

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godot/assets/models/heart/Heart_Material.material (Stored with Git LFS) Normal file

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