Undo transform on sink block
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@ -60,7 +60,6 @@ shader_param/texture_albedo = ExtResource( 3 )
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[sub_resource type="BoxShape" id=4]
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[sub_resource type="BoxShape" id=4]
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[node name="SinkBlock" type="MeshInstance"]
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[node name="SinkBlock" type="MeshInstance"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.316939, 0 )
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mesh = SubResource( 3 )
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mesh = SubResource( 3 )
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material/0 = SubResource( 7 )
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material/0 = SubResource( 7 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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