rename timelines and stuff

This commit is contained in:
Spencer Killen 2023-01-03 01:54:59 -07:00
parent ce3f9dd5e5
commit d0405f4ef1
Signed by: sjkillen
GPG Key ID: F307025B65C860BA
17 changed files with 247 additions and 15 deletions

View File

@ -1,7 +1,10 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/meat_bore/npcs/female.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/npc.gd" type="Script" id=2]
[ext_resource path="res://assets/meat_bore/npcs/npc_common.tscn" type="PackedScene" id=3]
[node name="female" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="npc_common" parent="." index="2" instance=ExtResource( 3 )]

View File

@ -1,12 +1,37 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/meat_bore/npcs/female.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/inherited/alexis.gd" type="Script" id=2]
[ext_resource path="res://assets/meat_bore/npcs/alexis_face.png" type="Texture" id=3]
[ext_resource path="res://assets/meat_bore/npcs/alexis_body.png" type="Texture" id=4]
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "NPC_Alexis_Awaken"
[sub_resource type="AnimationNodeAnimation" id=4]
animation = "NPC_Alexis_Dead"
[sub_resource type="AnimationNodeStateMachineTransition" id=5]
[sub_resource type="AnimationNodeStateMachine" id=1]
states/awaken/node = SubResource( 3 )
states/awaken/position = Vector2( 717, 197 )
states/idle/node = SubResource( 4 )
states/idle/position = Vector2( 363, 205 )
transitions = [ "idle", "awaken", SubResource( 5 ) ]
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=2]
[node name="alexis" instance=ExtResource( 1 )]
script = ExtResource( 2 )
who = 5
body_texture = ExtResource( 4 )
face_texture = ExtResource( 3 )
initial_dialogic_timeline = "alexis"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 1 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 2 )

View File

@ -1,17 +1,49 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://assets/meat_bore/npcs/male.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/clark.png" type="Texture" id=2]
[ext_resource path="res://assets/meat_bore/npcs/inherited/clark.gd" type="Script" id=3]
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "ClarkDeath"
[sub_resource type="AnimationNodeAnimation" id=4]
animation = "clark_idle"
[sub_resource type="AnimationNodeAnimation" id=5]
animation = "clark_idle"
[sub_resource type="AnimationNodeStateMachineTransition" id=6]
[sub_resource type="AnimationNodeStateMachineTransition" id=7]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=8]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=9]
[sub_resource type="AnimationNodeStateMachine" id=1]
states/death/node = SubResource( 3 )
states/death/position = Vector2( 797, 197 )
states/idle/node = SubResource( 4 )
states/idle/position = Vector2( 410, 179 )
states/idle2/node = SubResource( 5 )
states/idle2/position = Vector2( 471, 85 )
transitions = [ "idle", "death", SubResource( 6 ), "idle", "idle2", SubResource( 7 ), "idle2", "idle", SubResource( 8 ), "idle2", "death", SubResource( 9 ) ]
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=2]
[node name="clark" instance=ExtResource( 1 )]
script = ExtResource( 3 )
body_texture = ExtResource( 2 )
initial_dialogic_timeline = "clark"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 1 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 2 )

View File

@ -1,10 +1,27 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/meat_bore/npcs/male.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/guy.png" type="Texture" id=2]
[ext_resource path="res://assets/meat_bore/npcs/inherited/guy.gd" type="Script" id=3]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "guy_idle"
[sub_resource type="AnimationNodeStateMachine" id=2]
states/idle/node = SubResource( 1 )
states/idle/position = Vector2( 460, 174 )
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=3]
[node name="guy" instance=ExtResource( 1 )]
script = ExtResource( 3 )
who = 1
body_texture = ExtResource( 2 )
initial_dialogic_timeline = "guy"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 2 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 3 )

View File

@ -1,12 +1,52 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://assets/meat_bore/npcs/female.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/inherited/jackie.gd" type="Script" id=2]
[ext_resource path="res://assets/meat_bore/npcs/jackie_face.png" type="Texture" id=3]
[ext_resource path="res://assets/meat_bore/npcs/jackie_body.png" type="Texture" id=4]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "NPC_jackie_Death"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "NPC_Jackie_struggle"
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "NPC_Jackie_struggle"
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=5]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=6]
[sub_resource type="AnimationNodeStateMachineTransition" id=7]
[sub_resource type="AnimationNodeStateMachine" id=8]
states/death/node = SubResource( 1 )
states/death/position = Vector2( 778, 177 )
states/idle/node = SubResource( 2 )
states/idle/position = Vector2( 529, 203 )
states/idle2/node = SubResource( 3 )
states/idle2/position = Vector2( 529, 104 )
transitions = [ "idle", "idle2", SubResource( 4 ), "idle2", "idle", SubResource( 5 ), "idle2", "death", SubResource( 6 ), "idle", "death", SubResource( 7 ) ]
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=9]
[node name="jackie" instance=ExtResource( 1 )]
script = ExtResource( 2 )
who = 4
body_texture = ExtResource( 4 )
face_texture = ExtResource( 3 )
initial_dialogic_timeline = "jackie"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 8 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 9 )

View File

@ -1,10 +1,50 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://assets/meat_bore/npcs/male.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/inherited/lee.gd" type="Script" id=2]
[ext_resource path="res://assets/meat_bore/npcs/lee.png" type="Texture" id=3]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "NPC_Lee_Death"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "lee_idle"
[sub_resource type="AnimationNodeAnimation" id=3]
animation = "lee_idle"
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
[sub_resource type="AnimationNodeStateMachineTransition" id=5]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=6]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=7]
[sub_resource type="AnimationNodeStateMachine" id=8]
states/death/node = SubResource( 1 )
states/death/position = Vector2( 675, 208 )
states/idle/node = SubResource( 2 )
states/idle/position = Vector2( 448, 208 )
states/idle2/node = SubResource( 3 )
states/idle2/position = Vector2( 462, 103 )
transitions = [ "idle", "death", SubResource( 4 ), "idle2", "idle", SubResource( 5 ), "idle", "idle2", SubResource( 6 ), "idle2", "death", SubResource( 7 ) ]
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=9]
[node name="lee" instance=ExtResource( 1 )]
script = ExtResource( 2 )
who = 2
body_texture = ExtResource( 3 )
initial_dialogic_timeline = "lee"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 8 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 9 )

View File

@ -1,10 +1,41 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/meat_bore/npcs/male.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/wally.png" type="Texture" id=2]
[ext_resource path="res://assets/meat_bore/npcs/inherited/wally.gd" type="Script" id=3]
[sub_resource type="AnimationNodeAnimation" id=1]
animation = "wally_idle"
[sub_resource type="AnimationNodeAnimation" id=2]
animation = "wally_idle"
[sub_resource type="AnimationNodeStateMachineTransition" id=3]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachineTransition" id=4]
switch_mode = 2
auto_advance = true
[sub_resource type="AnimationNodeStateMachine" id=5]
states/idle/node = SubResource( 1 )
states/idle/position = Vector2( 460, 192 )
states/idle2/node = SubResource( 2 )
states/idle2/position = Vector2( 460, 82 )
transitions = [ "idle2", "idle", SubResource( 3 ), "idle", "idle2", SubResource( 4 ) ]
start_node = "idle"
[sub_resource type="AnimationNodeStateMachinePlayback" id=6]
[node name="wally" instance=ExtResource( 1 )]
script = ExtResource( 3 )
who = 3
body_texture = ExtResource( 2 )
initial_dialogic_timeline = "wally"
[node name="AnimationTree" type="AnimationTree" parent="." index="2"]
tree_root = SubResource( 5 )
anim_player = NodePath("../AnimationPlayer")
active = true
parameters/playback = SubResource( 6 )

View File

@ -1,7 +1,10 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/meat_bore/npcs/male.glb" type="PackedScene" id=1]
[ext_resource path="res://assets/meat_bore/npcs/npc.gd" type="Script" id=2]
[ext_resource path="res://assets/meat_bore/npcs/npc_common.tscn" type="PackedScene" id=3]
[node name="male" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="npc_common" parent="." index="2" instance=ExtResource( 3 )]

View File

@ -7,6 +7,7 @@ enum Name {Clark, Guy, Lee, Wally, Jackie, Alexis}
export(Name) var who
export var body_texture: StreamTexture
export var face_texture: StreamTexture
export var initial_dialogic_timeline: String
func is_male() -> bool:
return not (who == Name.Jackie or who == Name.Alexis)
@ -28,3 +29,27 @@ func set_material():
func _ready():
set_material()
var _err = $npc_common/Area.connect("body_entered", self, "body_entered")
_err = $npc_common/Area.connect("body_exited", self, "body_exited")
func body_entered(body):
if body.get_parent() == Util.player:
player_entered()
func body_exited(body):
if body.get_parent() == Util.player:
player_exited()
var dialog = weakref(null)
func player_entered():
if dialog.get_ref() == null:
dialog = weakref(Dialogic.start(initial_dialogic_timeline))
add_child(dialog.get_ref())
func player_exited():
if dialog.get_ref() == null:
return
if is_a_parent_of(dialog.get_ref()):
call_deferred("remove_child", dialog.get_ref())

View File

@ -0,0 +1,16 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="SphereShape" id=1]
[node name="npc_common" type="Spatial"]
[node name="Area" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="Area"]
shape = SubResource( 1 )
[node name="StaticBody" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 9.98379, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 1 )

View File

@ -186,6 +186,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667667789.json",
"name": "Guy Brimley"
"name": "guy_bore"
}
}

View File

@ -188,6 +188,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667671027.json",
"name": "Lee Yi Chen"
"name": "lee"
}
}

View File

@ -158,6 +158,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667671033.json",
"name": "Clark Lambert"
"name": "clark"
}
}

View File

@ -171,6 +171,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667671038.json",
"name": "Alexis Manos"
"name": "alexis"
}
}

View File

@ -142,6 +142,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667671056.json",
"name": "Wally Gravin"
"name": "wally"
}
}

View File

@ -283,6 +283,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1667671061.json",
"name": "Jackie Voss"
"name": "jackie"
}
}

View File

@ -324,6 +324,6 @@
"metadata": {
"dialogic-version": "1.4.5",
"file": "timeline-1672623960.json",
"name": "Guy Brimley (Meat Creek)"
"name": "guy_creek"
}
}