adjust npc scale

This commit is contained in:
Spencer Killen 2022-12-04 13:01:53 -07:00
parent 857b14450d
commit cee84f3999
Signed by: sjkillen
GPG Key ID: F307025B65C860BA
9 changed files with 1109 additions and 2 deletions

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blends/npcs.blend (Stored with Git LFS)

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source_md5="989af9ab20d9c87f6c39f81ed9ec0a73"
dest_md5="2d0906022f4f542a60cc3278fef58c96"

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godot/tests/npc/NPC_Wally.material (Stored with Git LFS) Normal file

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godot/tests/npc/PlatformDialogue.material (Stored with Git LFS) Normal file

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godot/tests/npc/Wally_hair.material (Stored with Git LFS) Normal file

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://tests/npc/test_scale_person.glb" type="PackedScene" id=2]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
[node name="Spatial" type="Spatial"]
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 3.6862 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 4.32175, 0, 0, 0, 1, 0, 0, 0, 5.31103, 0, -1.4332, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../Player")
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
shape = SubResource( 2 )
[node name="test_scale_person" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.733277, 17.7222 )

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godot/tests/npc/test_scale_person.glb (Stored with Git LFS) Normal file

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