adjust npc scale
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857b14450d
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blends/npcs.blend (Stored with Git LFS)
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blends/npcs.blend (Stored with Git LFS)
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source_md5="989af9ab20d9c87f6c39f81ed9ec0a73"
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dest_md5="2d0906022f4f542a60cc3278fef58c96"
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://tests/npc/test_scale_person.glb" type="PackedScene" id=2]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="ConcavePolygonShape" id=2]
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[node name="Spatial" type="Spatial"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 3.6862 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 4.32175, 0, 0, 0, 1, 0, 0, 0, 5.31103, 0, -1.4332, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../Player")
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[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
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shape = SubResource( 2 )
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[node name="test_scale_person" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.733277, 17.7222 )
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