Add falling test
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40e16bba92
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@ -1,15 +1,11 @@
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extends Node
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onready var util = get_node("/root/Util")
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var played_jump_sound = false
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func _ready():
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"$Footsteps/Timer.time_left = -1.0"
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func jump():
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func jump():
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var on_floor = $"../OnFootPhysics/Floor".is_on_floor
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var jump_intent = $"../MovementInput".jump_intent
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var velocity = $"../OnFootPhysics".velocity
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var falling_fast = $"../OnFootPhysics".is_falling_velocity_terminal()
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if jump_intent and not on_floor and not played_jump_sound:
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$Jump.play()
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@ -18,9 +14,11 @@ func jump():
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$Jump.stop()
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$JumpLanding.play()
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played_jump_sound = false
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if not on_floor and velocity.z < -10 and not $FallingSound.playing:
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if not on_floor and falling_fast and not $FallingSound.playing:
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$FallingSound.play()
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$FallingSound.pitch_scale = rand_range(0.5, 1.2)
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played_jump_sound = true
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elif on_floor:
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$FallingSound.stop()
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@ -29,9 +27,7 @@ func footsteps():
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var on_floor = $"../OnFootPhysics/Floor".is_on_floor
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var velocity = $"../MovementInput".input_xz
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print($Footsteps/Timer.time_left)
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if not on_floor or velocity.length() == 0 or not $"..".is_on_foot():
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if not on_floor or velocity.length() == 0:
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$Footsteps.stop()
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return
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if $Footsteps/Timer.time_left > 0.0:
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@ -49,5 +45,6 @@ func footsteps():
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func _process(_delta):
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jump()
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footsteps()
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if $"..".is_on_foot():
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jump()
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footsteps()
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://effects/player/MovementSounds.gd" type="Script" id=1]
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[ext_resource path="res://assets/FootstepSfx/Steps_water-003.ogg" type="AudioStream" id=2]
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[ext_resource path="res://assets/FootstepSfx/Steps_water-016.ogg" type="AudioStream" id=3]
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[ext_resource path="res://assets/audio/falling_wind.mp3" type="AudioStream" id=4]
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[node name="MovementSounds" type="Node"]
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script = ExtResource( 1 )
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@ -21,3 +22,4 @@ stream = ExtResource( 3 )
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stream = ExtResource( 3 )
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[node name="FallingSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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@ -4,7 +4,6 @@ var elevator_tracker = null
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var locked = false
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func _on_Area_area_entered(area: Node):
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print(area)
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if area.name != "ElevatorGrip" or elevator_tracker != null:
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return
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elevator_tracker = area.get_parent()
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@ -0,0 +1,15 @@
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extends Node
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onready var camera = get_parent()
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onready var OnFootPhysics = get_node("../../../../../OnFootPhysics")
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onready var default_fov = camera.fov
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onready var max_fov = default_fov + 20
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var min_speed = 0.5
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func _process(_delta):
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if OnFootPhysics.velocity.y >= 0.0:
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return
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var terminal_velocity = -OnFootPhysics.get_terminal_falling_velocity()
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var speed = -OnFootPhysics.velocity.y
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var weight = (terminal_velocity - speed) / (terminal_velocity - min_speed)
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camera.fov = lerp(max_fov, default_fov, weight)
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@ -15,6 +15,13 @@ var target_velocity: Vector3 = Vector3.ZERO
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var is_jumping: bool = false
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var jump_permission: float = 1.0
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func get_terminal_falling_velocity():
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return -gravity * .5
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func is_falling_velocity_terminal():
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return velocity.y <= get_terminal_falling_velocity()
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func process_velocity(delta: float):
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# Uses the input from MovementInput to compute and update this node's velocity
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# velocity_acceleration controls gradual speedup whereas velocity_friction
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@ -0,0 +1,21 @@
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extends CanvasLayer
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# This is just a proof of concept, feel free to remove.
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# This should be triggered by some central damage taking system
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onready var OnFootPhysics = get_node("../OnFootPhysics")
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var will_fall_hard = false
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func _ready():
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$HurtScreen.visible = false
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func _process(_delta):
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if OnFootPhysics.is_falling_velocity_terminal():
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will_fall_hard = true
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if will_fall_hard and OnFootPhysics.is_on_floor():
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will_fall_hard = false
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$HurtScreen.visible = true
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$HurtScreen/Timer.start(1)
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func _on_Timer_timeout():
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$HurtScreen.visible = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://player/CameraController.gd" type="Script" id=1]
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[ext_resource path="res://player/OnFootPhysics.gd" type="Script" id=2]
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@ -10,6 +10,9 @@
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[ext_resource path="res://effects/player/Flashlight.tscn" type="PackedScene" id=8]
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[ext_resource path="res://effects/player/MovementSounds.tscn" type="PackedScene" id=9]
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[ext_resource path="res://player/CloseToFloor.gd" type="Script" id=10]
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[ext_resource path="res://player/FallingFOV.gd" type="Script" id=11]
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[ext_resource path="res://player/Overlay.gd" type="Script" id=12]
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[ext_resource path="res://assets/BloodMush.png" type="Texture" id=13]
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[sub_resource type="AnimationNodeStateMachine" id=2]
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@ -48,6 +51,9 @@ root_node = NodePath("../CameraAnimationFSM")
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[node name="Flashlight" parent="Smoothing/CameraController/Rotation/Camera" instance=ExtResource( 8 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00211835, 0 )
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[node name="FallingFOV" type="Node" parent="Smoothing/CameraController/Rotation/Camera"]
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script = ExtResource( 11 )
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[node name="OnFootPhysics" type="KinematicBody" parent="."]
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script = ExtResource( 2 )
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@ -79,7 +85,20 @@ script = ExtResource( 6 )
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[node name="MovementSounds" parent="." instance=ExtResource( 9 )]
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[node name="Overlay" type="CanvasLayer" parent="."]
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script = ExtResource( 12 )
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[node name="HurtScreen" type="TextureRect" parent="Overlay"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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texture = ExtResource( 13 )
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stretch_mode = 1
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[node name="Timer" type="Timer" parent="Overlay/HurtScreen"]
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one_shot = true
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[connection signal="area_entered" from="ElevatorPhysics/Area" to="ElevatorPhysics" method="_on_Area_area_entered"]
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[connection signal="area_exited" from="ElevatorPhysics/Area" to="ElevatorPhysics" method="_on_Area_area_exited"]
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[connection signal="timeout" from="MovementInput/VerticalTimer" to="MovementInput" method="_on_VerticalTimer_timeout"]
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[connection signal="timeout" from="MovementInput/HorizontalTimer" to="MovementInput" method="_on_HorizontalTimer_timeout"]
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[connection signal="timeout" from="Overlay/HurtScreen/Timer" to="Overlay" method="_on_Timer_timeout"]
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@ -0,0 +1,40 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="ConcavePolygonShape" id=2]
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[node name="Spatial" type="Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.17696, 0 )
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
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shape = SubResource( 2 )
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[node name="MeshInstance3" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -9.41229, 1.87042 )
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance3"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance3/StaticBody"]
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shape = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -4.05155, -1.69098 )
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance2"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance2/StaticBody"]
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shape = SubResource( 2 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.271765, 0 )
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