gameover screen and end screen edit
This commit is contained in:
parent
f240651ef2
commit
ba1409217c
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@ -27,12 +27,6 @@
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"type": 0,
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"type": 0,
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"value": "0"
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"value": "0"
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},
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},
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{
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"id": "1672728461-648",
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"name": "flashlight_seconds",
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"type": 0,
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"value": "0.0"
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},
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{
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{
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"id": "1672730872-648",
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"id": "1672730872-648",
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"name": "have seen elevator",
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"name": "have seen elevator",
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@ -62,6 +56,12 @@
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"name": "joined meat",
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"name": "joined meat",
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"type": 0,
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"type": 0,
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"value": "false"
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"value": "false"
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},
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{
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"id": "1672728461-648",
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"name": "flashlight_seconds",
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"type": 0,
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"value": "0.0"
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}
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}
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]
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]
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}
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}
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@ -152,41 +152,35 @@
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"character": "",
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"character": "",
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"event_id": "dialogic_001",
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"event_id": "dialogic_001",
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"portrait": "",
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"portrait": "",
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"text": "You have fallen"
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"text": "Unable to stand on broken legs, you slowly begin to sink"
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},
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},
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{
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{
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"character": "",
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"character": "",
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"event_id": "dialogic_001",
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"event_id": "dialogic_001",
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"portrait": "",
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"portrait": "",
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"text": "Unable to stand on broken legs, you slowly begin to sink. Your screams for help are left unanswered until the meat smothers you in its warm embrace"
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"text": "Your screams for help are left unanswered as the meat smothers you in its warm embrace"
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},
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},
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{
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{
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"audio": "play",
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"audio": "play",
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"audio_bus": "Master",
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"audio_bus": "Master",
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"event_id": "dialogic_030",
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"event_id": "dialogic_030",
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"event_name": "AudioEvent",
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"event_name": "AudioEvent",
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"file": "res://assets/audio/neural_scanner_sfx.wav",
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"file": "res://assets/audio/button_press.ogg",
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"volume": 0
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"volume": 0
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},
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},
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{
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{
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"character": "",
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"character": "",
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"event_id": "dialogic_001",
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"event_id": "dialogic_001",
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"portrait": "",
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"portrait": "",
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"text": " (Your neural scanner blinks for the last time) "
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"text": "(SHUTTING DOWN. PLEASE AWAIT RECOVERY)\n\n[pause=2]"
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},
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},
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{
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{
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"character": "",
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"change_scene": "res://screens/EndScreen_Planet.tscn",
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"event_id": "dialogic_001",
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"event_id": "dialogic_041"
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"portrait": "",
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"text": "SHUTTING DOWN. PLEASE AWAIT RECOVERY"
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},
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{
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"emit_signal": "",
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"event_id": "dialogic_040"
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},
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},
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{
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{
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"event_id": "dialogic_022",
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"event_id": "dialogic_022",
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"transition_duration": 0
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"transition_duration": 2
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}
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}
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],
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],
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"metadata": {
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"metadata": {
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@ -4,6 +4,5 @@ extends MeshInstance
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var has_played_animation = false
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var has_played_animation = false
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func _on_Area_body_entered(body: Node):
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func _on_Area_body_entered(body: Node):
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if body.name == "OnFootPhysics" and not has_played_animation:
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if body.get_name() == "camerabody":
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has_played_animation = true
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get_active_material(0).set_shader_param("start_time", Time.get_ticks_msec() / 1000.0)
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get_active_material(0).set_shader_param("start_time", Time.get_ticks_msec() / 1000.0)
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@ -114,7 +114,7 @@ shader_param/normal_map = ExtResource( 2 )
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extents = Vector3( 1.72965, 1.52498, 0.0716956 )
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extents = Vector3( 1.72965, 1.52498, 0.0716956 )
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[sub_resource type="BoxShape" id=4]
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[sub_resource type="BoxShape" id=4]
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extents = Vector3( 1, 1, 1.66041 )
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extents = Vector3( 0.415364, 0.271899, 0.607307 )
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[node name="WallStruggler" type="MeshInstance"]
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[node name="WallStruggler" type="MeshInstance"]
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transform = Transform( 0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0 )
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transform = Transform( 0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0, 0, 0 )
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@ -132,7 +132,7 @@ shape = SubResource( 3 )
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[node name="Area" type="Area" parent="."]
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[node name="Area" type="Area" parent="."]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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[node name="CollisionShape" type="CollisionShape" parent="Area"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1.52395, 0, 0, 1.72382 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1.52395, 0, -0.135652, 1.12392 )
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shape = SubResource( 4 )
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shape = SubResource( 4 )
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[connection signal="body_entered" from="Area" to="." method="_on_Area_body_entered"]
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[connection signal="body_entered" from="Area" to="." method="_on_Area_body_entered"]
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@ -15,11 +15,8 @@ func _on_Credits_pressed():
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var dialog = Dialogic.start("credits")
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var dialog = Dialogic.start("credits")
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add_child(dialog)
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add_child(dialog)
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func _on_Controls_pressed():
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var dialog = Dialogic.start("controls")
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add_child(dialog)
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func _on_QuitButton_pressed():
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func _on_QuitButton_pressed():
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get_tree().quit()
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func _on_MenuButton_pressed():
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get_tree().change_scene("res://screens/TitleScreen_Planet.tscn")
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get_tree().change_scene("res://screens/TitleScreen_Planet.tscn")
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@ -127,7 +127,7 @@ margin_bottom = 80.0
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size_flags_vertical = 3
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size_flags_vertical = 3
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text = "Play Again"
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text = "Play Again"
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[node name="QuitButton" type="Button" parent="EndMenu/ButtonContainer"]
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[node name="MenuButton" type="Button" parent="EndMenu/ButtonContainer"]
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margin_top = 90.0
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margin_top = 90.0
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margin_right = 300.0
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margin_right = 300.0
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margin_bottom = 170.0
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margin_bottom = 170.0
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@ -141,12 +141,12 @@ margin_bottom = 260.0
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size_flags_vertical = 3
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size_flags_vertical = 3
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text = "Credits"
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text = "Credits"
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[node name="Controls" type="Button" parent="EndMenu/ButtonContainer"]
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[node name="QuitButton" type="Button" parent="EndMenu/ButtonContainer"]
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margin_top = 270.0
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margin_top = 270.0
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margin_right = 300.0
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margin_right = 300.0
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margin_bottom = 350.0
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margin_bottom = 350.0
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size_flags_vertical = 3
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size_flags_vertical = 3
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text = "Controls"
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text = "Quit"
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[node name="BlackoutScreen" type="CanvasLayer" parent="EndMenu"]
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[node name="BlackoutScreen" type="CanvasLayer" parent="EndMenu"]
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layer = 2
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layer = 2
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@ -168,6 +168,6 @@ stream = ExtResource( 7 )
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[node name="grainy_shader" parent="EndMenu" instance=ExtResource( 2 )]
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[node name="grainy_shader" parent="EndMenu" instance=ExtResource( 2 )]
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[connection signal="pressed" from="EndMenu/ButtonContainer/PlayButton" to="EndMenu" method="_on_PlayButton_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/PlayButton" to="EndMenu" method="_on_PlayButton_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/QuitButton" to="EndMenu" method="_on_QuitButton_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/MenuButton" to="EndMenu" method="_on_MenuButton_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/Credits" to="EndMenu" method="_on_Credits_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/Credits" to="EndMenu" method="_on_Credits_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/Controls" to="EndMenu" method="_on_Controls_pressed"]
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[connection signal="pressed" from="EndMenu/ButtonContainer/QuitButton" to="EndMenu" method="_on_QuitButton_pressed"]
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@ -0,0 +1,15 @@
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$blackscreen.visible = false
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var dialog = Dialogic.start("end")
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add_child(dialog)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -0,0 +1,82 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://effects/grainy_shader.tscn" type="PackedScene" id=1]
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[ext_resource path="res://effects/WorldEnvironment.tscn" type="PackedScene" id=2]
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[ext_resource path="res://screens/end_wall_struggler.gd" type="Script" id=3]
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[ext_resource path="res://effects/npc/wall_struggler/containing_tube.tscn" type="PackedScene" id=4]
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[ext_resource path="res://effects/npc/wall_struggler/WallStruggler.tscn" type="PackedScene" id=5]
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[sub_resource type="BoxShape" id=2]
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[sub_resource type="Animation" id=1]
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resource_name = "struggler_camera"
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length = 10.0
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Camera")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0.1, 1, 0, -0.239693, 4.30081, 0, 0, 0, 1, 1, 1, 1, 8.4, 1, 0, -0.377647, 1.43717, 0.0871558, 0, 0, 0.996195, 1, 1, 1 )
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tracks/1/type = "value"
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tracks/1/path = NodePath("blackscreen:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.2, 9.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[node name="end_wall_struggler" type="Spatial"]
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script = ExtResource( 3 )
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[node name="blackscreen" type="ColorRect" parent="."]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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mouse_filter = 2
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color = Color( 0, 0, 0, 1 )
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[node name="WallStruggler" parent="." instance=ExtResource( 5 )]
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transform = Transform( 0.749922, 0, 0, 0, 0.749922, 0, 0, 0, 0.749922, 0, 0, 0 )
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[node name="containing_tube" parent="." instance=ExtResource( 4 )]
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transform = Transform( 0.9, 0, 0, 0, 0.75, 0, 0, 0, 1, 0, 0, 0 )
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[node name="WorldEnvironment" parent="." instance=ExtResource( 2 )]
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[node name="shader" parent="." instance=ExtResource( 1 )]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.999998, -0.00210281, 0, 0.00210281, 0.999998, 0, -0.240553, 4.28295 )
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fov = 50.0
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[node name="SpotLight" type="SpotLight" parent="Camera"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00221238, 0.144251, -0.293633 )
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light_color = Color( 0.745098, 0.345098, 0.235294, 1 )
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light_energy = 0.25
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shadow_enabled = true
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spot_range = 10.0
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spot_angle = 30.0
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[node name="camerabody" type="StaticBody" parent="Camera"]
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[node name="CollisionShape" type="CollisionShape" parent="Camera/camerabody"]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "struggler_camera"
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anims/struggler_camera = SubResource( 1 )
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[node name="OmniLight" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00532484, 2.38419e-07, 3.59843 )
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light_color = Color( 0, 0.615686, 0.713726, 1 )
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light_energy = 2.0
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light_negative = true
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light_specular = 0.0
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shadow_enabled = true
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 5.35377 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.750395, 5.35377 )
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can_glide = true
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[node name="clark" parent="." instance=ExtResource( 3 )]
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[node name="clark" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7138, 0, -1.96286 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.7138, 0, -1.96286 )
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@ -20,3 +20,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.249605, 3.63602 )
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[node name="WorldEnvironment" parent="." instance=ExtResource( 5 )]
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[node name="WorldEnvironment" parent="." instance=ExtResource( 5 )]
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[node name="shader" parent="." instance=ExtResource( 4 )]
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[node name="shader" parent="." instance=ExtResource( 4 )]
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.58877 )
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