dialog trigger fix
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@ -6,6 +6,7 @@ func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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func _on_DialogTrigger_body_entered(body):
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func _on_DialogTrigger_body_entered(body):
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if body.get_name() == "Player":
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dialog = Dialogic.start("elevator")
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dialog = Dialogic.start("elevator")
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add_child(dialog)
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add_child(dialog)
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@ -6,6 +6,7 @@ func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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func _on_DialogTrigger_body_entered(body):
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func _on_DialogTrigger_body_entered(body):
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if body.get_name() == "Player":
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dialog = Dialogic.start("obelisk")
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dialog = Dialogic.start("obelisk")
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add_child(dialog)
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add_child(dialog)
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@ -381,9 +381,6 @@ max_wait = 30.0
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[node name="Timer" type="Timer" parent="AmbientSounds/BottomWhale2" index="0"]
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[node name="Timer" type="Timer" parent="AmbientSounds/BottomWhale2" index="0"]
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one_shot = true
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one_shot = true
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[node name="mothers voice" type="Spatial" parent="." index="14"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.428938, -102.191, 13.744 )
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[connection signal="body_entered" from="decorations/obelisk/DialogTrigger" to="decorations/obelisk/DialogTrigger" method="_on_DialogTrigger_body_entered"]
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[connection signal="body_entered" from="decorations/obelisk/DialogTrigger" to="decorations/obelisk/DialogTrigger" method="_on_DialogTrigger_body_entered"]
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[connection signal="body_exited" from="decorations/obelisk/DialogTrigger" to="decorations/obelisk/DialogTrigger" method="_on_DialogTrigger_body_exited"]
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[connection signal="body_exited" from="decorations/obelisk/DialogTrigger" to="decorations/obelisk/DialogTrigger" method="_on_DialogTrigger_body_exited"]
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[connection signal="body_entered" from="elevator/DialogTrigger" to="elevator/DialogTrigger" method="_on_DialogTrigger_body_entered"]
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[connection signal="body_entered" from="elevator/DialogTrigger" to="elevator/DialogTrigger" method="_on_DialogTrigger_body_entered"]
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@ -47,6 +47,7 @@ position=1
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auto_color=false
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auto_color=false
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shadow_visible=true
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shadow_visible=true
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is_hidden=false
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is_hidden=false
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shadow_offset=Vector2( 4, 5 )
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[audio]
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[audio]
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@ -74,7 +74,7 @@
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"value": ""
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"value": ""
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},
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},
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{
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{
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"character": "",
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"character": "character-1672728520.json",
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"event_id": "dialogic_001",
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"event_id": "dialogic_001",
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"portrait": "",
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"portrait": "",
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"text": "LAST OBELISK TERMINAL ACCESS:\n\n\t[/color=green]Ten thousand years ago[/color]\n\t\nLAST STATUS:\n\n\t[/color=green]Seed ripening[/color]"
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"text": "LAST OBELISK TERMINAL ACCESS:\n\n\t[/color=green]Ten thousand years ago[/color]\n\t\nLAST STATUS:\n\n\t[/color=green]Seed ripening[/color]"
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