start of main tunnel
This commit is contained in:
parent
c9081e1990
commit
af78e7c2bc
104 changed files with 2625 additions and 6 deletions
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blends/large_meat_tunnel.blend
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blends/large_meat_tunnel.blend
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godot/.import/MeatBeam.png-b746add5614258c7d2e86f72a919e9a5.stex
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godot/.import/MeatBeam.png-b746add5614258c7d2e86f72a919e9a5.stex
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godot/.import/NPC_Guy.png-0557dfba3751dd09bbfd9d8aa6ae12fb.stex
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BIN
godot/.import/npc_clark.glb-3f40f85e7545e26e0da80dfe623466fe.scn
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godot/.import/npc_clark.glb-3f40f85e7545e26e0da80dfe623466fe.scn
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godot/.import/npc_guy.glb-bc926393a95979b3ce6e3b40fb02cf27.scn
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godot/.import/npc_guy.glb-bc926393a95979b3ce6e3b40fb02cf27.scn
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godot/.import/npc_lee.glb-cfa0b4236076edde1b5ec6f2338654c4.scn
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godot/.import/npc_lee.glb-cfa0b4236076edde1b5ec6f2338654c4.scn
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dest_md5="165b083178b83fab549852194ffba989"
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godot/.import/npc_wally.glb-904a52a1d16eaabd52aebea8d07b6e6c.scn
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godot/.import/npc_wally.glb-904a52a1d16eaabd52aebea8d07b6e6c.scn
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@ -5,7 +5,7 @@ content_margin_left = 10.0
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content_margin_right = 10.0
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content_margin_top = 10.0
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content_margin_bottom = 10.0
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bg_color = Color( 0.03, 0.21, 0.26, 1 )
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bg_color = Color( 0.2, 0.23, 0.31, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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godot/assets/meat_bore/MeatMaterialUntextured.material
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godot/assets/meat_bore/MeatMaterialUntextured.material
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godot/assets/meat_bore/level.tscn
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godot/assets/meat_bore/level.tscn
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://assets/meat_bore/meat_tunnel_top.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/meat_bore/meat_module/meat_module.tscn" type="PackedScene" id=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://effects/WorldEnvironment.tscn" type="PackedScene" id=4]
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[ext_resource path="res://effects/grainy_shader.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/Starbox3.png" type="Texture" id=6]
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[ext_resource path="res://assets/meat_bore/meat_module/meat_module_outside_walls_3.png" type="Texture" id=7]
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[ext_resource path="res://assets/meat_bore/meat_module/meat_module_outside_walls_5.png" type="Texture" id=8]
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[ext_resource path="res://assets/meat_bore/meat_module/meat_module_outside_walls_1.png" type="Texture" id=9]
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[ext_resource path="res://assets/meat_bore/meat_module/meat_module_outside_walls_2.png" type="Texture" id=10]
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[ext_resource path="res://assets/meat_bore/meat_module/meat_module_outside_walls_4.png" type="Texture" id=11]
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[sub_resource type="PanoramaSky" id=2]
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panorama = ExtResource( 6 )
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[sub_resource type="Environment" id=3]
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background_mode = 2
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background_sky = SubResource( 2 )
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ambient_light_color = Color( 0.329412, 0.231373, 0.231373, 1 )
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ambient_light_energy = 1.5
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ambient_light_sky_contribution = 0.0
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fog_color = Color( 0.0117647, 0.0156863, 0.0156863, 1 )
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fog_sun_color = Color( 0.639216, 0.541176, 0.345098, 1 )
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fog_depth_begin = 0.0
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fog_depth_end = 73.5
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fog_depth_curve = 0.933033
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fog_transmit_enabled = true
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fog_transmit_curve = 1.03526
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auto_exposure_min_luma = 0.58
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auto_exposure_max_luma = 4.5
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auto_exposure_speed = 0.63
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ssao_enabled = true
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ssao_radius2 = 2.0
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ssao_bias = 0.05
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dof_blur_far_distance = 5.0
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dof_blur_near_enabled = true
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dof_blur_near_distance = 1.33
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dof_blur_near_amount = 0.66
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dof_blur_near_quality = 2
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glow_enabled = true
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glow_bloom = 1.0
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[node name="bore_level" type="Spatial"]
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[node name="meat_tunnel_top" parent="." instance=ExtResource( 1 )]
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[node name="meat_module_1" parent="." instance=ExtResource( 2 )]
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texture = ExtResource( 9 )
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[node name="meat_module_2" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.742409, 0, 0.669947, 0, 1, 0, -0.669947, 0, 0.742409, 0, -114.811, 0 )
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texture = ExtResource( 10 )
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[node name="meat_module_3" parent="." instance=ExtResource( 2 )]
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transform = Transform( -0.341905, 0, -0.939734, 0, 1, 0, 0.939734, 0, -0.341905, 0, -229.622, 0 )
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texture = ExtResource( 7 )
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[node name="meat_module_4" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.882693, 0, 0.469949, 0, 1, 0, -0.469949, 0, 0.882693, 0, -344.433, 0 )
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texture = ExtResource( 11 )
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[node name="meat_module_5" parent="." instance=ExtResource( 2 )]
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transform = Transform( -0.968942, 0, 0.247287, 0, 1, 0, -0.247287, 0, -0.968942, 0, -459.244, 0 )
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texture = ExtResource( 8 )
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[node name="Player" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 21.3374, 30.1915 )
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[node name="shader" parent="." instance=ExtResource( 5 )]
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[node name="LessFogWorldEnvironment" parent="." instance=ExtResource( 4 )]
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environment = SubResource( 3 )
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godot/assets/meat_bore/meat_module/AnimationPlayer.gd
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godot/assets/meat_bore/meat_module/AnimationPlayer.gd
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extends AnimationPlayer
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var reversed = false
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func _on_AnimationPlayer_animation_finished(_anim_name):
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if not reversed:
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play_backwards("PulsateAction")
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else:
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play("PulsateAction")
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reversed = not reversed
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godot/assets/meat_bore/meat_module/Cubby.material
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godot/assets/meat_bore/meat_module/Cubby.material
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godot/assets/meat_bore/meat_module/MeatCubby.png
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godot/assets/meat_bore/meat_module/MeatCubby.png
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godot/assets/meat_bore/meat_module/MeatCubby.png.import
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godot/assets/meat_bore/meat_module/MeatCubby.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/MeatCubby.png-d62bac7c6ef41570b23b2971f1055a9e.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/meat_bore/meat_module/MeatCubby.png"
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dest_files=[ "res://.import/MeatCubby.png-d62bac7c6ef41570b23b2971f1055a9e.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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godot/assets/meat_bore/meat_module/MeatModule1.material
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godot/assets/meat_bore/meat_module/MeatModule1.material
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godot/assets/meat_bore/meat_module/meat_module.gd
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godot/assets/meat_bore/meat_module/meat_module.gd
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extends Spatial
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export var texture: StreamTexture
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func _ready():
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var mat = $MeatModule.get_active_material(0)
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mat.albedo_texture = texture
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BIN
godot/assets/meat_bore/meat_module/meat_module.glb
(Stored with Git LFS)
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godot/assets/meat_bore/meat_module/meat_module.glb
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godot/assets/meat_bore/meat_module/meat_module.glb.import
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