various fixes
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					 10 changed files with 73 additions and 21 deletions
				
			
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			@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://assets/meat_creek/side_tunnel_1.glb" type="PackedScene" id=1]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=2]
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			@ -10,6 +10,8 @@
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[ext_resource path="res://assets/meat_creek/StaticBody.tscn" type="PackedScene" id=8]
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[ext_resource path="res://assets/meat_creek/creek_cage.tscn" type="PackedScene" id=9]
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[ext_resource path="res://assets/models/meat_creek_elevator.tscn" type="PackedScene" id=10]
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[ext_resource path="res://assets/audio/walkie_talkie/buzz_static.ogg" type="AudioStream" id=11]
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[ext_resource path="res://assets/models/walkie_talkie/signal_generator.tscn" type="PackedScene" id=12]
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[sub_resource type="PanoramaSky" id=2]
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panorama = ExtResource( 4 )
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			@ -123,3 +125,9 @@ transform = Transform( 0.65383, 0, 0.756641, 0, 1, 0, -0.756641, 0, 0.65383, 18.
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[node name="elevator" parent="." index="8" instance=ExtResource( 10 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0735546, -35.4611, -41.1766 )
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[node name="SignalGenerator" parent="." index="9" instance=ExtResource( 12 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.489914, -35.0689, -41.5684 )
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stream = ExtResource( 11 )
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max_db = 6.0
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max_distance = 200.0
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										11
									
								
								godot/assets/models/walkie_talkie/signal_generator.gd
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								godot/assets/models/walkie_talkie/signal_generator.gd
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,11 @@
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extends AudioStreamPlayer3D
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func _ready():
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	var _ignore = GlobalEventBus.connect("player_walkie_talkie_state_change", self, "state")
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func state(is_active: bool):
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	stream_paused = not is_active
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func _process(_delta):
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	var distance = (transform.origin - Util.player.camera_position()).length()
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	GlobalEventBus.emit_signal("player_objective_ping", self, distance)
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										8
									
								
								godot/assets/models/walkie_talkie/signal_generator.tscn
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								godot/assets/models/walkie_talkie/signal_generator.tscn
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/models/walkie_talkie/signal_generator.gd" type="Script" id=1]
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[node name="SignalGenerator" type="AudioStreamPlayer3D"]
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autoplay = true
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stream_paused = true
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script = ExtResource( 1 )
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			@ -5,9 +5,10 @@ onready var fsm: AnimationNodeStateMachinePlayback = $Animations/AnimationTree.g
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export var default_screen_color = Color(0.886275, 1, 0, 1)
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export var screen_off_color = Color(0.0, 0.0, 0.0)
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var is_screen_on: bool
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export var screen_flicker_fastest: float = 0.1
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export var screen_flicker_slowest: float = 1.0
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onready var util = get_node("/root/Util")
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onready var player = util.player
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func _ready():
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	is_screen_on = false
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			@ -35,18 +36,16 @@ func toggle_screen():
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func make_active():
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	if active:
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		return
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	if fsm.is_playing():
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		fsm.travel("WalkieTalkieEnter")
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	else:
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		fsm.start("WalkieTalkieEnter")
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	$StaticBuzz.play()
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	$StaticFizz.play()
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	$Talk.play()
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	$Whale1.play()
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	$Whale2.play()
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	fsm.travel("WalkieTalkieEnter")
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	#$StaticBuzz.play()
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	#$StaticFizz.play()
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	#$Talk.play()
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	#$Whale1.play()
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	#$Whale2.play()
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	turn_screen_on()
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	$Click.play()
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	active = true
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	GlobalEventBus.emit_signal("player_walkie_talkie_state_change", true)
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func make_inactive():
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	if not active:
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			@ -60,6 +59,7 @@ func make_inactive():
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	turn_screen_off()
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	$Click.play()
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	active = false
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	GlobalEventBus.emit_signal("player_walkie_talkie_state_change", false)
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func toggle_active():
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	if active:
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			@ -67,17 +67,12 @@ func toggle_active():
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	else:
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		make_active()
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func put_away():
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	fsm.travel("WalkieTalkieLeave")
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	if $DestroyTimer.is_stopped():
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		$DestroyTimer.start(1)
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func _process(_delta):
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	if Input.is_action_just_pressed("toggle_walkie_talkie"):
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		toggle_active()
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	if not active or not fsm.is_playing():
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		return
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	if player.is_ground_walking():
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	if Util.player.is_ground_walking():
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		fsm.travel("WalkieTalkieWalking")
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	else:
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		fsm.travel("WalkieTalkieIdle")
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			@ -85,3 +80,6 @@ func _process(_delta):
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func _on_ScreenFlicker_timeout():
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	if active:
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		toggle_screen()
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	var weight = Util.player.objective_distance() / 115.0
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	var time = Util.clamped_lerp(screen_flicker_fastest, screen_flicker_slowest, weight, 0.0)
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	$Animations/walkie_talkie/Body/ScreenFlicker.start(time)
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			@ -273,6 +273,7 @@ omni_range = 0.449905
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[node name="ScreenFlicker" type="Timer" parent="Animations/walkie_talkie/Body"]
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wait_time = 0.3
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one_shot = true
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autostart = true
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[node name="BigKnob" type="MeshInstance" parent="Animations/walkie_talkie"]
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			@ -3,9 +3,13 @@ extends Node
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# Player enters or leaves an area for a block where they should start slowly sinking into it
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signal player_entered_meat_sink
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signal player_exited_meat_sink
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signal player_walkie_talkie_state_change(is_active)
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signal player_objective_ping(who, distance)
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# This is only here to remove warnings about these signals not getting called (they get called by other nodes
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# This is only here to remove warnings about these signals not getting called (they get called by other nodes)
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func never_called():
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	emit_signal("player_entered_meat_sink")
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	emit_signal("player_exited_meat_sink")
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	emit_signal("player_walkie_talkie_state_change", false)
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	emit_signal("player_objective_ping", null, 0.0)
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										13
									
								
								godot/player/ObjectiveTracker.gd
									
										
									
									
									
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										13
									
								
								godot/player/ObjectiveTracker.gd
									
										
									
									
									
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			@ -0,0 +1,13 @@
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extends Node
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var objective_who: WeakRef = weakref(null)
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var objective_distance: float = 0.0
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func _ready():
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	var _ignored = GlobalEventBus.connect("player_objective_ping", self, "update_objective_distance")
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func update_objective_distance(who: Node, distance: float):
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	var node = objective_who.get_ref()
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	if node == null or node == who or distance < objective_distance:
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		objective_who = weakref(who)
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		objective_distance = distance
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			@ -1,8 +1,10 @@
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extends Spatial
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onready var util = get_node("/root/Util")
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onready var active_physics_node: Spatial = $OnFootPhysics
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func _ready():
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	Util.player = self
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func is_on_foot():
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	return active_physics_node == $OnFootPhysics
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			@ -26,3 +28,5 @@ func set_physics_node(node: Spatial):
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	node.global_transform = active_physics_node.global_transform
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	active_physics_node = node
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func objective_distance() -> float:
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	return $ObjectiveTracker.objective_distance
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			@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=2]
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[gd_scene load_steps=30 format=2]
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[ext_resource path="res://player/CameraController.gd" type="Script" id=1]
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[ext_resource path="res://player/OnFootPhysics.gd" type="Script" id=2]
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			@ -20,6 +20,7 @@
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[ext_resource path="res://assets/audio/404327__pfranzen__male-grunts-and-groans.ogg" type="AudioStream" id=18]
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[ext_resource path="res://effects/player/MovementSoundsAnimations.gd" type="Script" id=19]
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[ext_resource path="res://screens/PauseScreen.tscn" type="PackedScene" id=20]
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[ext_resource path="res://player/ObjectiveTracker.gd" type="Script" id=21]
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[sub_resource type="Animation" id=8]
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length = 0.001
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			@ -254,6 +255,9 @@ anims/opacity = SubResource( 7 )
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[node name="PauseScreen" parent="Overlay" instance=ExtResource( 20 )]
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[node name="ObjectiveTracker" type="Node" parent="."]
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script = ExtResource( 21 )
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[connection signal="area_entered" from="ElevatorPhysics/Area" to="ElevatorPhysics" method="_on_Area_area_entered"]
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[connection signal="area_exited" from="ElevatorPhysics/Area" to="ElevatorPhysics" method="_on_Area_area_exited"]
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[connection signal="timeout" from="MovementInput/VerticalTimer" to="MovementInput" method="_on_VerticalTimer_timeout"]
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			@ -1,6 +1,7 @@
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extends Node
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onready var player = $"/root".find_node("Player", true, false)
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# Updated by player
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onready var player = null
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func vec3_componentwise_clamp(vec: Vector3, lower: float, upper: float) -> Vector3:
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	return Vector3(
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