Guy float
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@ -46,8 +46,6 @@ func process_velocity(delta: float):
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# Uses the input from MovementInput to compute and update this node's velocity
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# Uses the input from MovementInput to compute and update this node's velocity
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# velocity_acceleration controls gradual speedup whereas velocity_friction
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# velocity_acceleration controls gradual speedup whereas velocity_friction
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# controls gradual slowdown
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# controls gradual slowdown
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if Dialogic.get_variable("enable_glide") == "true":
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can_glide = true
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# Gravity
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# Gravity
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# You can buffer jumps by pressing releaseing the space bar and then pressing it again
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# You can buffer jumps by pressing releaseing the space bar and then pressing it again
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if not is_on_floor():
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if not is_on_floor():
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@ -35,7 +35,10 @@ func objective_distance() -> float:
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return $ObjectiveTracker.objective_distance
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return $ObjectiveTracker.objective_distance
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func _process(_delta):
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func _process(_delta):
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if Dialogic.get_variable("enable_glide") == "true":
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can_float = true
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$OnFootPhysics.can_glide = can_glide
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$OnFootPhysics.can_glide = can_glide
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$OnFootPhysics.can_float = can_float
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$OnFootPhysics.can_float = can_float
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