glider dialog meat bore

This commit is contained in:
dukegoobler 2023-01-03 15:34:24 -07:00
parent f201a2182c
commit 83381f8311
13 changed files with 166 additions and 76 deletions

View File

@ -5,7 +5,7 @@ content_margin_left = 10.0
content_margin_right = 10.0
content_margin_top = 10.0
content_margin_bottom = 10.0
bg_color = Color( 0.2, 0.23, 0.31, 1 )
bg_color = Color( 0.03, 0.21, 0.26, 1 )
border_width_left = 1
border_width_top = 1
border_width_right = 1

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@ -21,18 +21,6 @@
"type": 0,
"value": "false"
},
{
"id": "1667770005-207",
"name": "joined meat",
"type": 0,
"value": "false"
},
{
"id": "1672699872-250",
"name": "meat_creek_tutorial_given",
"type": 0,
"value": "false"
},
{
"id": "1672699752-574",
"name": "bb_counter",
@ -50,6 +38,30 @@
"name": "have seen elevator",
"type": 0,
"value": "false"
},
{
"id": "1672783730-648",
"name": "enable_glide",
"type": 0,
"value": "false"
},
{
"id": "1672699872-250",
"name": "meat_creek_tutorial_given",
"type": 0,
"value": "false"
},
{
"id": "1672784130-787",
"name": "meat_bore_tutorial_given",
"type": 0,
"value": "false"
},
{
"id": "1667770005-207",
"name": "joined meat",
"type": 0,
"value": "false"
}
]
}

View File

@ -32,7 +32,9 @@
"1672699752-574",
"1672699872-250",
"1672728461-648",
"1672730872-648"
"1672730872-648",
"1672783730-648",
"1672784130-787"
],
"folders": {

View File

@ -26,4 +26,4 @@ canvas_layer=50.0
[QuickTimelineTest]
timeline_file="timeline-1667693704.json"
timeline_file="timeline-1667764079.json"

View File

@ -4,6 +4,19 @@
"event_id": "dialogic_024",
"set_theme": "default-theme.cfg"
},
{
"condition": "",
"definition": "1672784130-787",
"event_id": "dialogic_012",
"value": "true"
},
{
"anchor_id": "anchor-1634488067",
"event_id": "dialogic_016"
},
{
"event_id": "dialogic_013"
},
{
"condition": "!=",
"definition": "1667755202-648",
@ -22,7 +35,7 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE.)"
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE)"
},
{
"character": "character-1667667572.json",
@ -46,7 +59,7 @@
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Name, age, physical condition... Hardly even need to talk to anyone anymore! Heh... heh."
"text": "Name, age, physical condition... Hardly even need to talk to anyone anymore! Heh... heh"
},
{
"event_id": "dialogic_013"
@ -69,13 +82,13 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE.)"
"text": "(Your neural scanner blinks. IDENTITY: GUY BRIMLEY. AGE: 29. CONDITION: STABLE)"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "John Stuart right? Nice to... [color=red]meat[/color] you. Heh heh."
"text": "John Stuart right? Nice to... [color=red]meat[/color] you. Heh heh"
},
{
"character": "character-1667667572.json",
@ -106,31 +119,31 @@
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "DSV-PRovender's black box says the crew went AWOL a few weeks ago. You need to head down into the mining pit behind me to recover samples."
"text": "DSV-PRovender's black box says the crew went AWOL a few weeks ago. You need to head down into the mining pit behind me to recover samples"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": " Just walk up to a crew member to collect a neural scan. The lab rats will use it to clone them back on the homeworld."
"text": " Just walk up to a crew member to collect a neural scan. The lab rats will use it to clone them back on the homeworld"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "As for DNA... er, well. You have your scalpel? Try to cut at least 50 grams of muscle. Oh! And bone is good too."
"text": "As for DNA... er, well. You have your scalpel? Try to cut at least 50 grams of muscle. Oh! And bone is good too"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "That's what the lab rats tell me, anyway."
"text": "That's what the lab rats tell me, anyway"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": " Be careful climbing down. Recovery Specialists have augmented joints for heavy impact but they won't save you from a long fall. "
"text": " Be careful climbing down. Recovery Specialists have augmented joints for heavy impact but they won't save you from a long fall."
},
{
"character": "character-1667667572.json",
@ -161,22 +174,108 @@
"event_id": "dialogic_013"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Try to find samples for as many of the DSV-Provender's crew as you can. But don't come back without a scan of Jackie Voss, the ship's captain."
"definition": "1672784130-787",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Word is IngestiCorp will pay top dollar to get her back."
"text": "There's one last thing..."
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Dont make me wait for too long, Stuart. This place gives me the creeps."
"text": "Well rookie, do you want me to enable the gliding function on your suit? "
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "It makes recovery a breeze. Tthe fuel costs an arm and a leg though"
},
{
"event_id": "dialogic_015",
"id": "anchor-1634488067",
"index": 0,
"name": "glider/briefing"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_010",
"options": [
],
"portrait": "",
"question": "Still want the glider? The costs are coming out of your end"
},
{
"choice": "Yes",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Fine. Hold (Space)/(R1) to slow your fall. Should make climbing down easier"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "true"
},
{
"choice": "No",
"condition": "",
"definition": "",
"event_id": "dialogic_011",
"value": ""
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Brave. Heh. Well, suit yourself"
},
{
"definition": "1672783730-648",
"event_id": "dialogic_014",
"operation": "=",
"random_upper_limit": 100,
"set_random": false,
"set_value": "false"
},
{
"event_id": "dialogic_013"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Try to find samples for as many of the DSV-Provender's crew as you can. But don't come back without a scan of Jackie Voss, the ship's captain"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Word is IngestiCorp will pay top dollar to get her back"
},
{
"character": "character-1667667572.json",
"event_id": "dialogic_001",
"portrait": "",
"text": "Dont make me wait for too long, Stuart. This place gives me the creeps"
},
{
"event_id": "dialogic_022",

View File

@ -8,7 +8,7 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "[speed=0]Use WASD/Mouse or Joysticks to move and look around\n\nPress Space or R1 to jump and hold Shift or L1 to run\n\nPress F or Y to toggle your flashlight and C or X to toggle your walkie talkie\n\nUse the Arrow Keys or D-pad to select between dialog options and press Enter or A to select"
"text": "[speed=0]Use WASD/Mouse or Joysticks to move and look around\n\nPress and hold Space or R1 to jump and glide and hold Shift or L1 to run\n\nPress F or Y to toggle your flashlight and C or X to toggle your walkie talkie\n\nUse the Arrow Keys or D-pad to select between dialog options and press Enter or A to select"
}
],
"metadata": {

View File

@ -26,7 +26,7 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Looks the the only way out is down...)"
"text": "(Looks the the only way to go is down)"
},
{
"character": "",
@ -38,7 +38,13 @@
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(Why do I feel that light in the distance pushing me away?)"
"text": "(Why do I feel like something is watching me?)"
},
{
"character": "",
"event_id": "dialogic_001",
"portrait": "",
"text": "(I'm not alone)"
},
{
"event_id": "dialogic_013"

View File

@ -45,7 +45,8 @@ func process_velocity(delta: float):
# Uses the input from MovementInput to compute and update this node's velocity
# velocity_acceleration controls gradual speedup whereas velocity_friction
# controls gradual slowdown
if Dialogic.get_variable("enable_glide") == "true":
can_glide = true
# Gravity
# You can buffer jumps by pressing releaseing the space bar and then pressing it again
if not is_on_floor():

View File

@ -4,7 +4,7 @@
[ext_resource path="res://effects/grainy_shader.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/meat_bore/meat_tunnel_top.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/meat_bore/meat_module/meat_module.tscn" type="PackedScene" id=4]
[ext_resource path="res://tests/test_endscreen_planet/EndMenu.gd" type="Script" id=5]
[ext_resource path="res://screens/EndMenu.gd" type="Script" id=5]
[ext_resource path="res://assets/audio/menu_music.ogg" type="AudioStream" id=6]
[ext_resource path="res://assets/audio/button_press.ogg" type="AudioStream" id=7]
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
@ -22,7 +22,7 @@ tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0.3, 1, 0, 50, 0, 0.0945714, 0.700754, 0.700754, -0.0945714, 1, 1, 1, 29.4, 1, 0, -50, 0, -0.707107, 6.18172e-08, 6.18172e-08, 0.707107, 1, 1, 1, 59.2, 1, 0, 50, 0, 0.0945714, 0.700754, 0.700754, -0.0945714, 1, 1, 1 )
tracks/0/keys = PoolRealArray( 0, 1, 0, 50, 0, 0.0945714, 0.700754, 0.700754, -0.0945714, 1, 1, 1, 30, 1, 0, -50, 0, -0.707107, 6.18172e-08, 6.18172e-08, 0.707107, 1, 1, 1, 59.2, 1, 0, 50, 0, 0.0945714, 0.700754, 0.700754, -0.0945714, 1, 1, 1 )
[sub_resource type="PanoramaSky" id=2]
panorama = ExtResource( 11 )
@ -56,8 +56,16 @@ glow_bloom = 1.0
[node name="endscreen_planet" type="Spatial"]
[node name="void" type="OmniLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -128.2, 0 )
light_energy = 300.0
light_indirect_energy = 300.0
light_negative = true
light_specular = 0.0
omni_range = 30.0
[node name="Camera" type="Camera" parent="."]
transform = Transform( -0.964225, 0.265085, -2.98023e-08, -2.98023e-08, 0, 1, 0.265085, 0.964225, 0, 0, 50, 0 )
transform = Transform( -0.964225, 0.265085, 0, 0, 0, 1, 0.265085, 0.964225, 0, 0, 50, 0 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Camera"]
autoplay = "camera descend"

BIN
godot/smooth_icon.png (Stored with Git LFS)

Binary file not shown.

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@ -1,35 +0,0 @@
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