Draft a level design

This commit is contained in:
Spencer Killen 2022-12-11 19:27:42 -07:00
parent 103b3bf74a
commit 50734cc9be
Signed by: sjkillen
GPG Key ID: F307025B65C860BA
3 changed files with 4 additions and 3 deletions

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blends/levels/side_tunnel_1.blend (Stored with Git LFS) Normal file

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@ -8,16 +8,13 @@
[sub_resource type="BoxShape" id=4]
[node name="SinkBlock" type="MeshInstance"]
transform = Transform( 1, 0, 0, 0, 0.264811, 0, 0, 0, 1, 2.72806, 0.561258, 0 )
mesh = SubResource( 3 )
material/0 = ExtResource( 1 )
script = ExtResource( 2 )
[node name="SinkRegion" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 3.77628, 0, 0, 0, 1, -2.72806, -2.11947, 0 )
[node name="CollisionShape" type="CollisionShape" parent="SinkRegion"]
transform = Transform( 1, 0, 0, 0, 0.264811, 0, 0, 0, 0.988649, 2.72806, 0.561258, 0 )
shape = SubResource( 4 )
[connection signal="body_entered" from="SinkRegion" to="." method="_on_SinkRegion_body_entered"]

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@ -22,3 +22,4 @@ shape = SubResource( 2 )
[node name="Player" parent="." instance=ExtResource( 1 )]
[node name="SinkBlock" parent="." instance=ExtResource( 2 )]
transform = Transform( 4.12455, 0, 0, 0, 0.264811, 0, 0, 0, 1, 8.77048, -0.686236, 0 )