NPC death
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					 2 changed files with 4 additions and 3 deletions
				
			
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					@ -67,8 +67,9 @@ func close_dialog():
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func player_entered():
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					func player_entered():
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	if has_node("npc_common/SignalGenerator"):
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						if has_node("npc_common/SignalGenerator"):
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		$npc_common.remove_child($npc_common/SignalGenerator)
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							$npc_common.remove_child($npc_common/SignalGenerator)
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	create_dialog(initial_dialogic_timeline)
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						if is_alive:
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							create_dialog(initial_dialogic_timeline)
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func player_exited():
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					func player_exited():
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	close_dialog()
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						close_dialog()
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					@ -22,7 +22,7 @@ func _input(event):
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		if Input.is_action_just_pressed("ui_cancel"):
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							if Input.is_action_just_pressed("ui_cancel"):
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			Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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								Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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	else:
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						else:
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		if event is InputEventMouseButton and Input.is_action_just_pressed("ui cancel"):
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							if event is InputEventMouseButton and Input.is_action_just_pressed("ui_cancel"):
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			Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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								Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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	var look_relative = Vector2(
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						var look_relative = Vector2(
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