NPC death
This commit is contained in:
parent
b54053507a
commit
2f2894e656
|
@ -67,6 +67,7 @@ func close_dialog():
|
||||||
func player_entered():
|
func player_entered():
|
||||||
if has_node("npc_common/SignalGenerator"):
|
if has_node("npc_common/SignalGenerator"):
|
||||||
$npc_common.remove_child($npc_common/SignalGenerator)
|
$npc_common.remove_child($npc_common/SignalGenerator)
|
||||||
|
if is_alive:
|
||||||
create_dialog(initial_dialogic_timeline)
|
create_dialog(initial_dialogic_timeline)
|
||||||
|
|
||||||
func player_exited():
|
func player_exited():
|
||||||
|
|
|
@ -22,7 +22,7 @@ func _input(event):
|
||||||
if Input.is_action_just_pressed("ui_cancel"):
|
if Input.is_action_just_pressed("ui_cancel"):
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||||
else:
|
else:
|
||||||
if event is InputEventMouseButton and Input.is_action_just_pressed("ui cancel"):
|
if event is InputEventMouseButton and Input.is_action_just_pressed("ui_cancel"):
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
|
||||||
var look_relative = Vector2(
|
var look_relative = Vector2(
|
||||||
|
|
Loading…
Reference in New Issue