Add subtle bobbling to platforms
This commit is contained in:
parent
06542eed2c
commit
2a65df8279
|
@ -17,7 +17,7 @@ var label : Label
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
label = Label.new()
|
label = Label.new()
|
||||||
add_child(label)
|
add_child(label)
|
||||||
get_tree().get_root().connect("size_changed", self, "update_position")
|
var _ignore = get_tree().get_root().connect("size_changed", self, "update_position")
|
||||||
update_position()
|
update_position()
|
||||||
|
|
||||||
# pos should be of type Position
|
# pos should be of type Position
|
||||||
|
|
|
@ -5,7 +5,7 @@ content_margin_left = 10.0
|
||||||
content_margin_right = 10.0
|
content_margin_right = 10.0
|
||||||
content_margin_top = 10.0
|
content_margin_top = 10.0
|
||||||
content_margin_bottom = 10.0
|
content_margin_bottom = 10.0
|
||||||
bg_color = Color( 0.03, 0.21, 0.26, 1 )
|
bg_color = Color( 0.2, 0.23, 0.31, 1 )
|
||||||
border_width_left = 1
|
border_width_left = 1
|
||||||
border_width_top = 1
|
border_width_top = 1
|
||||||
border_width_right = 1
|
border_width_right = 1
|
||||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
BIN
godot/assets/meat_creek/creek_platform_material.material (Stored with Git LFS)
BIN
godot/assets/meat_creek/creek_platform_material.material (Stored with Git LFS)
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,79 @@
|
||||||
|
[gd_resource type="ShaderMaterial" load_steps=5 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://assets/meat_creek/meat_platform_texture.tres" type="Texture" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="Shader" id=1]
|
||||||
|
code = "// NOTE: Shader automatically converted from Godot Engine 3.5.1.stable.mono's SpatialMaterial.
|
||||||
|
|
||||||
|
shader_type spatial;
|
||||||
|
render_mode world_vertex_coords,async_visible,blend_mix,depth_draw_opaque,cull_disabled,diffuse_burley,specular_schlick_ggx;
|
||||||
|
uniform vec4 albedo : hint_color;
|
||||||
|
uniform sampler2D texture_albedo : hint_albedo;
|
||||||
|
uniform float specular;
|
||||||
|
uniform float metallic;
|
||||||
|
uniform float roughness : hint_range(0,1);
|
||||||
|
uniform float point_size : hint_range(0,128);
|
||||||
|
uniform vec3 uv1_scale;
|
||||||
|
uniform vec3 uv1_offset;
|
||||||
|
uniform vec3 uv2_scale;
|
||||||
|
uniform vec3 uv2_offset;
|
||||||
|
|
||||||
|
uniform sampler2D bubble_curve;
|
||||||
|
uniform float bubble_speed : hint_range(0.0, 20.0, 0.1);
|
||||||
|
uniform float seed;
|
||||||
|
|
||||||
|
float random( vec2 p )
|
||||||
|
{
|
||||||
|
// e^pi (Gelfond's constant)
|
||||||
|
// 2^sqrt(2) (Gelfond–Schneider constant)
|
||||||
|
vec2 K1 = vec2( 23.14069263277926, 2.665144142690225 );
|
||||||
|
|
||||||
|
//return fract( cos( mod( 12345678., 256. * dot(p,K1) ) ) ); // ver1
|
||||||
|
//return fract(cos(dot(p,K1)) * 123456.); // ver2
|
||||||
|
return fract(cos(dot(p,K1)) * 12345.6789); // ver3
|
||||||
|
}
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
UV=UV*uv1_scale.xy+uv1_offset.xy;
|
||||||
|
float x = mod(TIME+seed, bubble_speed) / bubble_speed;
|
||||||
|
float w = texture(bubble_curve, vec2(x, 0.0)).r;
|
||||||
|
VERTEX.y -= w;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
vec2 base_uv = UV;
|
||||||
|
vec4 albedo_tex = texture(texture_albedo,base_uv);
|
||||||
|
albedo_tex *= COLOR;
|
||||||
|
ALBEDO = albedo.rgb * albedo_tex.rgb;
|
||||||
|
METALLIC = metallic;
|
||||||
|
ROUGHNESS = roughness;
|
||||||
|
SPECULAR = specular;
|
||||||
|
}
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="Curve" id=2]
|
||||||
|
max_value = 0.3
|
||||||
|
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.505236, 0.0821591 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
|
||||||
|
|
||||||
|
[sub_resource type="CurveTexture" id=3]
|
||||||
|
curve = SubResource( 2 )
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
resource_name = "creek_platform_material"
|
||||||
|
shader = SubResource( 1 )
|
||||||
|
shader_param/albedo = Color( 1, 1, 1, 1 )
|
||||||
|
shader_param/specular = 0.5
|
||||||
|
shader_param/metallic = 0.0
|
||||||
|
shader_param/roughness = 0.0
|
||||||
|
shader_param/point_size = 1.0
|
||||||
|
shader_param/uv1_scale = Vector3( 1, 1, 1 )
|
||||||
|
shader_param/uv1_offset = Vector3( 0, 0, 0 )
|
||||||
|
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
||||||
|
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
||||||
|
shader_param/bubble_speed = 3.0
|
||||||
|
shader_param/seed = null
|
||||||
|
shader_param/texture_albedo = ExtResource( 1 )
|
||||||
|
shader_param/bubble_curve = SubResource( 3 )
|
Loading…
Reference in New Issue