Fix focus order for buttons on end screen
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godot/assets/models/black_box/Slime.material (Stored with Git LFS)
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godot/assets/models/black_box/Slime.material (Stored with Git LFS)
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@ -42,14 +42,14 @@ margin_top = 40.0
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margin_right = 208.0
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margin_right = 208.0
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margin_bottom = 76.0
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margin_bottom = 76.0
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focus_neighbour_top = NodePath("../RetryButton")
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focus_neighbour_top = NodePath("../RetryButton")
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focus_neighbour_bottom = NodePath("../QuitButton")
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focus_neighbour_bottom = NodePath("../CreditsButton")
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text = "Main Menu"
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text = "Main Menu"
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[node name="CreditsButton" type="Button" parent="Menu"]
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[node name="CreditsButton" type="Button" parent="Menu"]
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margin_top = 80.0
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margin_top = 80.0
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margin_right = 208.0
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margin_right = 208.0
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margin_bottom = 116.0
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margin_bottom = 116.0
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focus_neighbour_top = NodePath("../RetryButton")
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focus_neighbour_top = NodePath("../MenuButton")
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focus_neighbour_bottom = NodePath("../QuitButton")
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focus_neighbour_bottom = NodePath("../QuitButton")
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text = "Credits"
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text = "Credits"
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@ -57,8 +57,8 @@ text = "Credits"
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margin_top = 120.0
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margin_top = 120.0
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margin_right = 208.0
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margin_right = 208.0
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margin_bottom = 156.0
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margin_bottom = 156.0
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focus_neighbour_top = NodePath("../MenuButton")
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focus_neighbour_top = NodePath("../CreditsButton")
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focus_neighbour_bottom = NodePath("../PlayButton")
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focus_neighbour_bottom = NodePath("../RetryButton")
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text = "Quit"
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text = "Quit"
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[node name="Blackout" type="CanvasLayer" parent="."]
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[node name="Blackout" type="CanvasLayer" parent="."]
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