FOV
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@ -6,7 +6,7 @@ var has_played = false
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func _process(_delta):
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func _process(_delta):
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if OnFootPhysics.is_falling_terminally:
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if OnFootPhysics.is_falling_terminally:
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if has_played:
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if not has_played:
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$FOVAnimation.play("fov")
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$FOVAnimation.play("fov")
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has_played = true
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has_played = true
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return
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return
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@ -40,7 +40,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=9]
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resource_name = "fov"
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resource_name = "fov"
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length = 3.0
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length = 10.0
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step = 0.061
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step = 0.061
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("..:fov")
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tracks/0/path = NodePath("..:fov")
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@ -49,7 +49,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.549, 2.928 ),
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"times": PoolRealArray( 0, 0.549, 5.002 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"update": 0,
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"values": [ 70.0, 70.0, 130.0 ]
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"values": [ 70.0, 70.0, 130.0 ]
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