Fix FOV and sink block
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parent
dc7e309ef2
commit
103b3bf74a
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@ -2,9 +2,13 @@ extends Node
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onready var OnFootPhysics = get_node("../../../../../OnFootPhysics")
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onready var OnFootPhysics = get_node("../../../../../OnFootPhysics")
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onready var Floor = get_node("../../../../../OnFootPhysics/Floor")
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onready var Floor = get_node("../../../../../OnFootPhysics/Floor")
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var has_played = false
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func _process(_delta):
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func _process(_delta):
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if OnFootPhysics.velocity.y >= 0.0 or Floor.is_on_floor:
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if OnFootPhysics.is_falling_terminally:
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$FOVAnimation.play("RESET")
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if has_played:
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$FOVAnimation.play("fov")
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has_played = true
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return
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return
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$FOVAnimation.play("fov")
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has_played = false
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$FOVAnimation.play("RESET")
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@ -66,7 +66,7 @@ func process_velocity(delta: float):
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target_velocity_xz *= sprint_factor
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target_velocity_xz *= sprint_factor
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else:
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else:
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target_velocity_xz *= walk_factor
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target_velocity_xz *= walk_factor
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target_velocity = util.vec2_xz_to_vec3(target_velocity_xz, target_velocity.y)
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target_velocity = util.vec2_xz_to_vec3(target_velocity_xz, target_velocity.y) * velocity_factor
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var velocity_xz = util.vec3_xz(velocity)
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var velocity_xz = util.vec3_xz(velocity)
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@ -88,8 +88,8 @@ func process_velocity(delta: float):
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var velocity_y = util.clamped_lerp(velocity.y, target_velocity.y, y_weight, 0.25)
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var velocity_y = util.clamped_lerp(velocity.y, target_velocity.y, y_weight, 0.25)
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velocity = util.vec2_xz_to_vec3(velocity_xz, velocity_y)
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velocity = util.vec2_xz_to_vec3(velocity_xz, velocity_y) * velocity_factor
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func process_falling():
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func process_falling():
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if not $Floor.is_on_floor:
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if not $Floor.is_on_floor:
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@ -2,7 +2,7 @@ extends Node
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onready var global_event_bus = get_node("/root/GlobalEventBus")
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onready var global_event_bus = get_node("/root/GlobalEventBus")
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var sink_counter = 0
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var sink_counter = 0
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export var SINK_BLOCK_SLOWDOWN_AMOUNT = Vector3(0.7, 0.1, 0.7)
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export var SINK_BLOCK_SLOWDOWN_AMOUNT = Vector3(0.7, 0.01, 0.7)
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func _ready():
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func _ready():
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global_event_bus.connect("player_entered_meat_sink", self, "on_player_enter_meat_sink")
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global_event_bus.connect("player_entered_meat_sink", self, "on_player_enter_meat_sink")
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://effects/SinkBlock.tscn" type="PackedScene" id=2]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="CubeMesh" id=1]
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@ -38,3 +39,6 @@ shape = SubResource( 2 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.271765, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.271765, 0 )
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[node name="SinkBlock" parent="." instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 0.264811, 0, 0, 0, 1, 2.72806, -22.0505, 0 )
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