85 lines
2.2 KiB
GDScript3
85 lines
2.2 KiB
GDScript3
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extends CanvasLayer
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## Mirror node to Dialogic node that duplicate its signals
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## and had a reference to that Dialogic node
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# Copied
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# Event end/start
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signal event_start(type, event)
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signal event_end(type)
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# Timeline end/start
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signal timeline_start(timeline_name)
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signal timeline_end(timeline_name)
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signal text_complete(text_event)
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# Custom user signal
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signal dialogic_signal(value)
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signal letter_displayed(lastLetter)
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var _dialog_node_scene = load("res://addons/dialogic/Nodes/DialogNode.tscn")
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var dialog_node = null
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func set_dialog_node_scene(scene) -> void:
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_dialog_node_scene = scene
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dialog_node = _dialog_node_scene.instance()
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var _err:int
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if dialog_node:
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_err = dialog_node.connect("event_start", self, "_on_event_start")
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assert(_err == OK)
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_err = dialog_node.connect("event_end", self, "_on_event_end")
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assert(_err == OK)
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_err = dialog_node.connect("timeline_start", self, "_on_timeline_start")
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assert(_err == OK)
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_err = dialog_node.connect("timeline_end", self, "_on_timeline_end")
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assert(_err == OK)
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_err = dialog_node.connect("text_complete", self, "_on_text_complete")
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assert(_err == OK)
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_err = dialog_node.connect("dialogic_signal", self, "_on_dialogic_signal")
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assert(_err == OK)
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_err = dialog_node.connect("letter_displayed", self, "_on_letter_displayed")
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assert(_err == OK)
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func _enter_tree() -> void:
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if dialog_node:
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add_child(dialog_node)
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dialog_node.connect('tree_exited', self, 'dialog_finished')
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func dialog_finished():
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queue_free()
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func _ready() -> void:
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# change the canvas layer
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var config = DialogicResources.get_settings_config()
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layer = int(config.get_value("theme", "canvas_layer", 1))
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func _on_event_start(type, event) -> void:
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emit_signal("event_start", type, event)
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func _on_event_end(type) -> void:
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emit_signal("event_end", type)
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func _on_timeline_start(timeline_name) -> void:
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emit_signal("timeline_start", timeline_name)
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func _on_timeline_end(timeline_name) -> void:
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emit_signal("timeline_end", timeline_name)
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func _on_text_complete(text_event) -> void:
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emit_signal("text_complete", text_event)
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func _on_dialogic_signal(value) -> void:
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emit_signal("dialogic_signal", value)
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func _on_letter_displayed(last_letter):
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emit_signal("letter_displayed", last_letter)
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