2022-11-27 13:31:09 -07:00
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://player/player.tscn" type="PackedScene" id=1]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="ConcavePolygonShape" id=2]
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[node name="test_player_locomotion" type="Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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2022-12-11 12:23:58 -07:00
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transform = Transform( 2.74866, 0, 0, 0, 1.00172, 0, 0, 0, 13.5755, 0, -1.16203, 0 )
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2022-11-27 13:31:09 -07:00
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
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shape = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="."]
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transform = Transform( 2.74393, 0, 0, 0, 1.89317, 0, 0, 0, 0.864162, 0, -1.16203, 0 )
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance2"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance2/StaticBody"]
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shape = SubResource( 2 )
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2022-12-11 12:23:58 -07:00
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[node name="MeshInstance3" type="MeshInstance" parent="."]
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transform = Transform( 2.74393, 0, 0, 0, 1.89317, 0, 0, 0, 0.864162, 0, -1.16203, 5.22145 )
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance3"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance3/StaticBody"]
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shape = SubResource( 2 )
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[node name="MeshInstance4" type="MeshInstance" parent="."]
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transform = Transform( 2.74393, 0, 0, 0, 1.89317, 0, 0, 0, 0.864162, 0, -0.269292, 7.68151 )
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mesh = SubResource( 1 )
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[node name="StaticBody" type="StaticBody" parent="MeshInstance4"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance4/StaticBody"]
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shape = SubResource( 2 )
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2022-11-27 13:31:09 -07:00
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.566872, 2.73697 )
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2023-01-03 16:32:59 -07:00
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can_float = true
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