meat_madness_redux/godot/addons/dialogic/Other/timeline_picker.gd

110 lines
3.1 KiB
GDScript3
Raw Normal View History

2022-11-27 13:31:09 -07:00
tool
extends EditorProperty
# The main controls for editing the property.
var timelines_dropdown = MenuButton.new()
var container = HBoxContainer.new()
var edit_button = Button.new()
# reference to the inspector plugin
var editor_inspector_plugin = null
# An internal value of the property.
var current_value = ''
# A guard against internal changes when the property is updated.
var updating = false
# @Override
func get_tooltip_text():
return "Click to select a Dialogic timeline.\nPress the tool button to directly switch to the editor"
func _ready():
edit_button.icon = get_icon("Tools", "EditorIcons")
func _init():
# setup controls
timelines_dropdown.rect_min_size.x = 80
timelines_dropdown.set_h_size_flags(SIZE_EXPAND_FILL)
timelines_dropdown.clip_text = true
container.add_child(timelines_dropdown)
container.add_child(edit_button)
edit_button.flat = true
edit_button.hint_tooltip = "Edit Timeline"
edit_button.disabled = true
# Add the container as a direct child
add_child(container)
# Make sure the control is able to retain the focus.
add_focusable(timelines_dropdown)
# Setup the initial state and connect to the signal to track changes.
timelines_dropdown.connect("about_to_show", self, "_about_to_show_menu")
timelines_dropdown.get_popup().connect("index_pressed", self, '_on_timeline_selected')
edit_button.connect("pressed", self, "_on_editTimelineButton_pressed")
func _about_to_show_menu():
# Ignore the signal if the property is currently being updated.
if (updating):
return
# Adding timelines
timelines_dropdown.get_popup().clear()
var index = 0
for c in DialogicUtil.get_sorted_timeline_list():
timelines_dropdown.get_popup().add_item(c['name'])
timelines_dropdown.get_popup().set_item_metadata(index, {'file': c['file'], 'color': c['color']})
index += 1
func _on_timeline_selected(index):
var text = timelines_dropdown.get_popup().get_item_text(index)
var metadata = timelines_dropdown.get_popup().get_item_metadata(index)
current_value = metadata['file']
timelines_dropdown.text = text
timelines_dropdown.hint_tooltip = text
_update_edit_button(current_value)
emit_changed(get_edited_property(), current_value)
func _on_editTimelineButton_pressed():
if (current_value != '' and editor_inspector_plugin != null):
editor_inspector_plugin.switch_to_dialogic_timeline(current_value)
func update_property():
# Read the current value from the property.
var new_value = get_edited_object()[get_edited_property()]
_update_edit_button(new_value)
if (new_value == current_value):
return
# Update the control with the new value.
updating = true
current_value = new_value
# Checking for the display name
timelines_dropdown.text = ''
if (current_value == ''):
timelines_dropdown.hint_tooltip = 'Click to select a timeline'
for c in DialogicUtil.get_timeline_list():
if c['file'] == current_value:
timelines_dropdown.text = c['name']
timelines_dropdown.hint_tooltip = c['name']
updating = false
_update_edit_button(current_value)
func _update_edit_button(value):
if (value == ''):
edit_button.disabled = true
else:
edit_button.disabled = false