2022-12-27 20:06:15 -07:00
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[gd_resource type="ShaderMaterial" load_steps=3 format=2]
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[ext_resource path="res://effects/sink_block_tiled_texture.png" type="Texture" id=1]
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[sub_resource type="Shader" id=12]
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code = "shader_type spatial;
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render_mode unshaded, cull_front;
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uniform sampler2D texture_albedo : hint_albedo;
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2023-01-03 13:19:39 -07:00
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uniform float alpha = 1.0;
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2022-12-27 20:06:15 -07:00
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void fragment() {
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vec2 uv = SCREEN_UV;
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uv.x += sin((TIME + SCREEN_UV.y) * 5.0)/5.0;
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ALBEDO = texture(texture_albedo, uv).rgb;
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ALPHA = alpha;
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2022-12-27 20:06:15 -07:00
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}
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"
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[resource]
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shader = SubResource( 12 )
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shader_param/alpha = 1.0
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2022-12-27 20:06:15 -07:00
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shader_param/texture_albedo = ExtResource( 1 )
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