meat_madness_redux/godot/addons/dialogic/Editor/MasterTree/MasterTree.gd

950 lines
35 KiB
GDScript3
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2022-11-27 13:31:09 -07:00
tool
extends Tree
var editor_reference
onready var timeline_editor = get_node('../../TimelineEditor')
onready var character_editor = get_node('../../CharacterEditor')
onready var value_editor = get_node('../../ValueEditor')
onready var glossary_entry_editor = get_node('../../GlossaryEntryEditor')
onready var settings_editor = get_node('../../SettingsEditor')
onready var theme_editor = get_node('../../ThemeEditor')
onready var documentation_viewer = get_node('../../DocumentationViewer')
onready var empty_editor = get_node('../../Empty')
onready var filter_tree_edit = get_node('../FilterMasterTreeEdit')
onready var tree = self
var timeline_icon
var character_icon
var theme_icon
var definition_icon
var glossary_icon
var documentation_icon
var timelines_tree
var characters_tree
var definitions_tree
var themes_tree
var settings_tree
var documentation_tree
var item_path_before_edit = ""
# dragging items
var dragging_item = null
var drag_preview = load("res://addons/dialogic/Editor/MasterTree/DragPreview.tscn")
var rmb_popup_menus = {}
var filter_tree_term = ''
signal editor_selected(selected)
func _ready():
editor_reference = find_parent('EditorView')
# Tree Settings
allow_rmb_select = true
var root = tree.create_item()
tree.set_hide_root(true)
# Scaling
var modifier = ''
var _scale = DialogicUtil.get_editor_scale(self)
rect_min_size.x = 150
if _scale == 1.25:
modifier = '-1.25'
rect_min_size.x = 180
if _scale == 1.5:
modifier = '-1.25'
rect_min_size.x = 250
if _scale == 1.75:
modifier = '-1.25'
rect_min_size.x = 250
if _scale == 2:
modifier = '-2'
rect_min_size.x = 360
rect_size.x = 0
# Icons
timeline_icon = load("res://addons/dialogic/Images/Resources/timeline" + modifier + ".svg")
character_icon = load("res://addons/dialogic/Images/Resources/character" + modifier + ".svg")
theme_icon = load("res://addons/dialogic/Images/Resources/theme" + modifier + ".svg")
definition_icon = load("res://addons/dialogic/Images/Resources/definition" + modifier + ".svg")
glossary_icon = get_icon("ListSelect", "EditorIcons")
# Creating the root items
for tree_info in [
# variable name editor
["Timelines", "Timeline Root"],
["Characters", "Character Root"],
["Definitions", "Definition Root"],
["Themes", "Theme Root"],
]:
# create tree item
var sub_tree = tree.create_item(root)
# set the item
sub_tree.set_icon(0, get_icon("Folder", "EditorIcons"))
sub_tree.set_icon_modulate(0, get_color("folder_icon_modulate", "FileDialog"))
# set info
sub_tree.set_text(0, tree_info[0])
sub_tree.collapsed = DialogicUtil.get_folder_meta(tree_info[0], 'folded')
sub_tree.set_metadata(0, {'editor': tree_info[1]})
# set the correct tree variable
match tree_info[0]:
"Timelines":
timelines_tree = sub_tree
"Characters":
characters_tree = sub_tree
"Definitions":
definitions_tree = sub_tree
"Themes":
themes_tree = sub_tree
settings_tree = tree.create_item(root)
settings_tree.set_text(0, editor_reference.dialogicTranslator.translate("Settings"))
settings_tree.set_icon(0, get_icon("GDScript", "EditorIcons"))
settings_tree.set_metadata(0, {'editor': 'Settings'})
documentation_tree = tree.create_item(root)
documentation_tree.set_text(0, editor_reference.dialogicTranslator.translate("Help"))
documentation_tree.set_icon(0, get_icon("HelpSearch", "EditorIcons"))
documentation_tree.set_metadata(0, {'editor': 'Documentation Root', 'name':'Start', 'path':'Welcome.md'})
# creates the context menus
create_rmb_context_menus()
# connecting signals
connect('item_selected', self, '_on_item_selected')
connect('item_rmb_selected', self, '_on_item_rmb_selected')
connect('item_collapsed', self, '_on_item_collapsed')
connect('gui_input', self, '_on_gui_input')
connect('item_edited', self, '_on_item_edited')
$RenamerReset.connect("timeout", self, '_on_renamer_reset_timeout')
filter_tree_edit.connect("text_changed", self, '_on_filter_tree_edit_changed')
# build all tree parts
build_full_tree()
# Adding docs
build_documentation()
# Default empty screen.
hide_all_editors()
# AutoSave timer
$AutoSave.connect("timeout", self, '_on_autosave_timeout')
$AutoSave.start(0.5)
## *****************************************************************************
## BUILDING THE TREE
## *****************************************************************************
func build_full_tree(selected_item: String = ''):
# Adding timelines
build_timelines(selected_item)
# Adding characters
build_characters(selected_item)
# Adding Definitions
build_definitions(selected_item)
# Adding Themes
build_themes(selected_item)
func _clear_tree_children(parent: TreeItem):
while parent.get_children() != null:
parent.get_children().free()
func build_resource_folder(parent_folder_item:TreeItem, folder_data:Dictionary, selected_item:String, folder_editor:String, resource_type: String):
## BUILD ALL THE FOLDER ITEMS (by calling this method for them)
for folder in folder_data["folders"].keys():
var folder_item = _add_folder_item(parent_folder_item, folder, folder_editor, folder_data["folders"][folder]['metadata'])
var contains_something = build_resource_folder(folder_item, folder_data["folders"][folder], selected_item, folder_editor, resource_type)
if (not filter_tree_term.empty()) and (not contains_something):
folder_item.free()
## BUILD ALL THE FILE ITEMS
for file in folder_data["files"]:
# get the file_metadata
var file_metadata
match resource_type:
"Timeline":
file_metadata = DialogicUtil.get_timeline_dict()[file]
"Character":
file_metadata = DialogicUtil.get_characters_dict()[file]
"Theme":
file_metadata = DialogicUtil.get_theme_dict()[file]
"Definition":
file_metadata = DialogicUtil.get_default_definitions_dict()[file]
# add the file item (considering the filter_term)
if (filter_tree_term == '') or (filter_tree_term.to_lower() in file_metadata['name'].to_lower()):
_add_resource_item(resource_type, parent_folder_item, file_metadata, not selected_item.empty() and file == selected_item)
# force redraw control
update()
return true if (parent_folder_item.get_children() != null) else false
func _add_folder_item(parent_item: TreeItem, folder_name: String, editor:String, meta_folder_info:Dictionary):
# create item
var folder_item:TreeItem= tree.create_item(parent_item)
# set text and icon
folder_item.set_text(0, folder_name)
folder_item.set_icon(0, get_icon("Folder", "EditorIcons"))
folder_item.set_icon_modulate(0, get_color("folder_icon_modulate", "FileDialog"))
# set metadata
folder_item.set_metadata(0, {'editor': editor, 'editable': true})
# set collapsed
if filter_tree_term.empty():
folder_item.collapsed = meta_folder_info['folded']
return folder_item
func _add_resource_item(resource_type, parent_item, resource_data, select):
# create item
var item = tree.create_item(parent_item)
# set the text
if resource_data.has('name'):
item.set_text(0, resource_data['name'])
else:
item.set_text(0, resource_data['file'])
if not get_constant("dark_theme", "Editor"):
item.set_icon_modulate(0, get_color("property_color", "Editor"))
# set it as editable
resource_data['editable'] = true
# resource specific changes
match resource_type:
"Timeline":
item.set_icon(0, timeline_icon)
resource_data['editor'] = 'Timeline'
"Character":
item.set_icon(0, character_icon)
resource_data['editor'] = 'Character'
if resource_data.has('color'):
item.set_icon_modulate(0, resource_data['color'])
"Definition":
if resource_data['type'] == 0:
item.set_icon(0, definition_icon)
resource_data['editor'] = 'Value'
else:
item.set_icon(0, glossary_icon)
resource_data['editor'] = 'GlossaryEntry'
"Theme":
item.set_icon(0, theme_icon)
resource_data['editor'] = 'Theme'
item.set_metadata(0, resource_data)
if select:
item.select(0)
## TIMELINES
func build_timelines(selected_item: String=''):
_clear_tree_children(timelines_tree)
DialogicUtil.update_resource_folder_structure()
var structure = DialogicUtil.get_timelines_folder_structure()
build_resource_folder(timelines_tree, structure, selected_item, "Timeline Root", "Timeline")
## CHARACTERS
func build_characters(selected_item: String=''):
_clear_tree_children(characters_tree)
DialogicUtil.update_resource_folder_structure()
var structure = DialogicUtil.get_characters_folder_structure()
build_resource_folder(characters_tree, structure, selected_item, "Character Root", "Character")
## DEFINTIONS
func build_definitions(selected_item: String=''):
_clear_tree_children(definitions_tree)
DialogicUtil.update_resource_folder_structure()
var structure = DialogicUtil.get_definitions_folder_structure()
build_resource_folder(definitions_tree, structure, selected_item, "Definition Root", "Definition")
## THEMES
func build_themes(selected_item: String=''):
_clear_tree_children(themes_tree)
DialogicUtil.update_resource_folder_structure()
var structure = DialogicUtil.get_theme_folder_structure()
build_resource_folder(themes_tree, structure, selected_item, "Theme Root", "Theme")
func _on_item_collapsed(item: TreeItem):
if filter_tree_term.empty() and item != null and 'Root' in item.get_metadata(0)['editor'] and not 'Documentation' in item.get_metadata(0)['editor']:
DialogicUtil.set_folder_meta(get_item_folder(item, ''), 'folded', item.collapsed)
func build_documentation(selected_item: String=''):
var child = documentation_tree.get_children()
while child:
child.call_recursive("call_deferred", "free")
child = child.get_next()
$DocsTreeHelper.build_documentation_tree(self, documentation_tree, {'editor':'Documentation Root', 'editable':false}, {'editor':'Documentation', 'editable':false}, filter_tree_term)
call_deferred("update")
## *****************************************************************************
## OPENING EDITORS
## *****************************************************************************
func _on_item_selected():
# TODO: Ideally I would perform a "save" here before opening the next
# resource. Unfortunately there has been so many bugs doing that
# that I'll revisit it in the future.
# save_current_resource()
var metadata = get_selected().get_metadata(0)
match metadata['editor']:
'Timeline':
# Remember to also update this on the `inspector_timeline_picker.gd`
timeline_editor.batches.clear()
timeline_editor.load_timeline(metadata['file'])
show_timeline_editor()
'Character':
character_editor.load_character(metadata['file'])
show_character_editor()
'Value':
value_editor.load_definition(metadata['id'])
show_value_editor()
'GlossaryEntry':
glossary_entry_editor.load_definition(metadata['id'])
show_glossary_entry_editor()
'Theme':
show_theme_editor()
theme_editor.load_theme(metadata['file'])
'Settings':
settings_editor.update_data()
show_settings_editor()
'Documentation', 'Documentation Root':
if metadata['path']:
documentation_viewer.load_page(metadata['path'])
show_documentatio_editor()
get_selected().collapsed = false
_:
hide_all_editors()
func show_timeline_editor():
emit_signal("editor_selected", 'timeline')
hide_editors()
timeline_editor.visible = true
func show_character_editor():
emit_signal("editor_selected", 'character')
hide_editors()
character_editor.visible = true
func show_value_editor():
emit_signal("editor_selected", 'definition')
hide_editors()
value_editor.visible = true
func show_glossary_entry_editor():
emit_signal("editor_selected", 'glossary_entry')
hide_editors()
glossary_entry_editor.visible = true
func show_theme_editor():
emit_signal("editor_selected", 'theme')
hide_editors()
theme_editor.visible = true
func show_settings_editor():
emit_signal("editor_selected", 'theme')
hide_editors()
settings_editor.visible = true
func show_documentatio_editor():
emit_signal("editor_selected", "documentation")
hide_editors()
documentation_viewer.visible = true
func hide_all_editors():
emit_signal("editor_selected", 'none')
hide_editors()
empty_editor.visible = true
func hide_editors():
character_editor.visible = false
timeline_editor.visible = false
value_editor.visible = false
glossary_entry_editor.visible = false
theme_editor.visible = false
settings_editor.visible = false
documentation_viewer.visible = false
empty_editor.visible = false
## *****************************************************************************
## CONTEXT POPUPS on RMB SELECT
## *****************************************************************************
func create_rmb_context_menus():
var timeline_popup = PopupMenu.new()
timeline_popup.add_icon_item(get_icon("Filesystem", "EditorIcons"), editor_reference.dialogicTranslator.translate('Show in File Manager'))
timeline_popup.add_icon_item(get_icon("ActionCopy", "EditorIcons"), editor_reference.dialogicTranslator.translate('Copy Timeline Name'))
timeline_popup.add_icon_item(get_icon("Rename", "EditorIcons"), editor_reference.dialogicTranslator.translate('Copy File Name'))
timeline_popup.add_icon_item(get_icon("Remove", "EditorIcons"), editor_reference.dialogicTranslator.translate('Remove Timeline'))
add_child(timeline_popup)
add_rmb_popup_style(timeline_popup)
rmb_popup_menus["Timeline"] = timeline_popup
var character_popup = PopupMenu.new()
character_popup.add_icon_item(get_icon("Filesystem", "EditorIcons"), editor_reference.dialogicTranslator.translate('Show in File Manager'))
character_popup.add_icon_item(get_icon("Rename", "EditorIcons"), editor_reference.dialogicTranslator.translate('Copy File Name'))
character_popup.add_icon_item(get_icon("Remove", "EditorIcons"), editor_reference.dialogicTranslator.translate('Remove Character'))
add_child(character_popup)
add_rmb_popup_style(character_popup)
rmb_popup_menus["Character"] = character_popup
var theme_popup = PopupMenu.new()
theme_popup.add_icon_item(get_icon("Filesystem", "EditorIcons"), editor_reference.dialogicTranslator.translate('Show in File Manager'))
theme_popup.add_icon_item(get_icon("Rename", "EditorIcons"), editor_reference.dialogicTranslator.translate('Copy File Name'))
theme_popup.add_icon_item(get_icon("Duplicate", "EditorIcons"), editor_reference.dialogicTranslator.translate('Duplicate Theme'))
theme_popup.add_icon_item(get_icon("Remove", "EditorIcons"), editor_reference.dialogicTranslator.translate('Remove Theme'))
add_child(theme_popup)
add_rmb_popup_style(theme_popup)
rmb_popup_menus["Theme"] = theme_popup
var definition_popup = PopupMenu.new()
definition_popup.add_icon_item(get_icon("Edit", "EditorIcons"), editor_reference.dialogicTranslator.translate('Edit Definitions File'))
definition_popup.add_icon_item(get_icon("Rename", "EditorIcons"), editor_reference.dialogicTranslator.translate('Copy Definition ID'))
definition_popup.add_icon_item(get_icon("Remove", "EditorIcons"), editor_reference.dialogicTranslator.translate('Remove Definition entry'))
add_child(definition_popup)
add_rmb_popup_style(definition_popup)
rmb_popup_menus["Value"] = definition_popup
rmb_popup_menus["GlossaryEntry"] = definition_popup
## FOLDER / ROOT ITEMS
var timeline_folder_popup = PopupMenu.new()
timeline_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Add Timeline'))
timeline_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Create Subfolder'))
timeline_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Delete Folder'))
add_child(timeline_folder_popup)
add_rmb_popup_style(timeline_folder_popup)
rmb_popup_menus['Timeline Root'] = timeline_folder_popup
var character_folder_popup = PopupMenu.new()
character_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Add Character'))
character_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Create Subfolder'))
character_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Delete Folder'))
add_child(character_folder_popup)
add_rmb_popup_style(character_folder_popup)
rmb_popup_menus['Character Root'] = character_folder_popup
var theme_folder_popup = PopupMenu.new()
theme_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Add Theme'))
theme_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Create Subfolder'))
theme_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Delete Folder'))
add_child(theme_folder_popup)
add_rmb_popup_style(theme_folder_popup)
rmb_popup_menus["Theme Root"] = theme_folder_popup
var definition_folder_popup = PopupMenu.new()
definition_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Add Value'))
definition_folder_popup.add_icon_item(get_icon("Add", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Add Glossary Entry'))
definition_folder_popup.add_icon_item(get_icon("Folder", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Create Subfolder'))
definition_folder_popup.add_icon_item(get_icon("Remove", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Delete Folder'))
add_child(definition_folder_popup)
add_rmb_popup_style(definition_folder_popup)
rmb_popup_menus["Definition Root"] = definition_folder_popup
var documentation_folder_popup = PopupMenu.new()
documentation_folder_popup.add_icon_item(get_icon("Edit", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Toggle Editing Tools'))
add_child(documentation_folder_popup)
add_rmb_popup_style(documentation_folder_popup)
rmb_popup_menus["Documentation Root"] = documentation_folder_popup
var documentation_popup = PopupMenu.new()
documentation_popup.add_icon_item(get_icon("Edit", "EditorIcons") ,editor_reference.dialogicTranslator.translate('Toggle Editing Tools'))
add_child(documentation_popup)
add_rmb_popup_style(documentation_popup)
rmb_popup_menus["Documentation"] = documentation_popup
# Connecting context menus
timeline_popup.connect('id_pressed', self, '_on_TimelinePopupMenu_id_pressed')
character_popup.connect('id_pressed', self, '_on_CharacterPopupMenu_id_pressed')
theme_popup.connect('id_pressed', self, '_on_ThemePopupMenu_id_pressed')
definition_popup.connect('id_pressed', self, '_on_DefinitionPopupMenu_id_pressed')
documentation_popup.connect('id_pressed', self, '_on_DocumentationPopupMenu_id_pressed')
timeline_folder_popup.connect('id_pressed', self, '_on_TimelineRootPopupMenu_id_pressed')
character_folder_popup.connect('id_pressed', self, '_on_CharacterRootPopupMenu_id_pressed')
theme_folder_popup.connect('id_pressed', self, '_on_ThemeRootPopupMenu_id_pressed')
definition_folder_popup.connect('id_pressed', self, '_on_DefinitionRootPopupMenu_id_pressed')
documentation_folder_popup.connect('id_pressed', self, '_on_DocumentationPopupMenu_id_pressed')
func add_rmb_popup_style(popup):
var menu_background = load("res://addons/dialogic/Editor/Events/styles/ResourceMenuPanelBackground.tres")
menu_background.bg_color = get_color("base_color", "Editor")
popup.add_stylebox_override('panel', menu_background)
popup.add_stylebox_override('hover', StyleBoxEmpty.new())
popup.add_color_override('font_color_hover', get_color("accent_color", "Editor"))
func _on_item_rmb_selected(position):
var item = get_selected().get_metadata(0)
if item.has('editor'):
rmb_popup_menus[item["editor"]].rect_position = get_viewport().get_mouse_position()
rmb_popup_menus[item["editor"]].popup()
## item paths (for the folder structure management)
# this returns the folder path, or the folder the item is in (if it's not a folder)
# it makes sure the folder_path begins with @root!
func get_item_folder(item: TreeItem, root : String):
if not item:
return root
var current_path:String = get_item_path(item)
if not "Root" in item.get_metadata(0)['editor']:
current_path = DialogicUtil.get_parent_path(current_path)
if not current_path.begins_with(root):
return root
return current_path
func get_item_path(item: TreeItem) -> String:
if item == null:
return ''
return create_item_path_recursive(item, "").trim_suffix("/")
func create_item_path_recursive(item:TreeItem, path:String) -> String:
# don't use this function directly
# use get_item_path() or get_item_folder()
path = item.get_text(0)+'/'+path
if item.get_parent() == get_root():
return path
else:
path = create_item_path_recursive(item.get_parent(), path)
return path
## RESOURCE POPUPS
# Timeline context menu
func _on_TimelinePopupMenu_id_pressed(id):
if id == 0: # View files
OS.shell_open(ProjectSettings.globalize_path(DialogicResources.get_path('TIMELINE_DIR')))
elif id == 1: # Copy to clipboard
OS.set_clipboard(get_item_path(get_selected()).replace('Timelines', ''))
elif id == 2: # Copy File name
OS.set_clipboard(get_selected().get_metadata(0).get('file'))
elif id == 3: # Remove
editor_reference.popup_remove_confirmation('Timeline')
# Character context menu
func _on_CharacterPopupMenu_id_pressed(id):
if id == 0:
OS.shell_open(ProjectSettings.globalize_path(DialogicResources.get_path('CHAR_DIR')))
elif id == 1: # Copy File name
OS.set_clipboard(get_selected().get_metadata(0).get('file'))
elif id == 2: # Remove
editor_reference.popup_remove_confirmation('Character')
# Theme context menu
func _on_ThemePopupMenu_id_pressed(id):
if id == 0:
OS.shell_open(ProjectSettings.globalize_path(DialogicResources.get_path('THEME_DIR')))
elif id == 1: # Copy File name
OS.set_clipboard(get_selected().get_metadata(0).get('file'))
elif id == 2:
var filename = editor_reference.get_node('MainPanel/MasterTreeContainer/MasterTree').get_selected().get_metadata(0)['file']
theme_editor.duplicate_theme(filename)
elif id == 3:
editor_reference.popup_remove_confirmation('Theme')
# Definition context menu
func _on_DefinitionPopupMenu_id_pressed(id):
if id == 0:
var paths = DialogicResources.get_config_files_paths()
OS.shell_open(ProjectSettings.globalize_path(paths['DEFAULT_DEFINITIONS_FILE']))
elif id == 1: # Copy File name
OS.set_clipboard(get_selected().get_metadata(0).get('id'))
if id == 2:
if value_editor.visible:
editor_reference.popup_remove_confirmation('Value')
elif glossary_entry_editor.visible:
editor_reference.popup_remove_confirmation('GlossaryEntry')
## FOLDER POPUPS
# Timeline Folder context menu
func _on_TimelineRootPopupMenu_id_pressed(id):
if id == 0: # Add Timeline
new_timeline()
if id == 1: # add subfolder
DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time()))
build_timelines()
if id == 2: # remove folder and substuff
if get_selected().get_parent() == get_root():
return
editor_reference.get_node('RemoveFolderConfirmation').popup_centered()
# Character Folder context menu
func _on_CharacterRootPopupMenu_id_pressed(id):
if id == 0: # Add Character
new_character()
if id == 1: # add subfolder
DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time()))
build_characters()
if id == 2: # remove folder and substuff
if get_selected().get_parent() == get_root():
return
editor_reference.get_node('RemoveFolderConfirmation').popup_centered()
# Definition Folder context menu
func _on_DefinitionRootPopupMenu_id_pressed(id):
if id == 0: # Add Value Definition
new_value_definition()
if id == 1: # Add Glossary Definition
new_glossary_entry()
if id == 2: # add subfolder
DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time()))
build_definitions()
if id == 3: # remove folder and substuff
if get_selected().get_parent() == get_root():
return
editor_reference.get_node('RemoveFolderConfirmation').popup_centered()
# Theme Folder context menu
func _on_ThemeRootPopupMenu_id_pressed(id):
if id == 0: # Add Theme
new_theme()
if id == 1: # add subfolder
DialogicUtil.add_folder(get_item_path(get_selected()), "New Folder "+str(OS.get_unix_time()))
build_themes()
if id == 2: # remove folder and substuff
if get_selected().get_parent() == get_root():
return
editor_reference.get_node('RemoveFolderConfirmation').popup_centered()
func _on_DocumentationPopupMenu_id_pressed(id):
if id == 0: # edit text toggled
documentation_viewer.toggle_editing()
## *****************************************************************************
## CREATING AND REMOVING
## *****************************************************************************
# creates a new timeline and opens it
# it will be added to the selected folder (if it's a timeline folder) or the Timeline root folder
func new_timeline():
var timeline = editor_reference.get_node('MainPanel/TimelineEditor').create_timeline()
var folder = get_item_folder(get_selected(), "Timelines")
DialogicUtil.add_file_to_folder(folder, timeline['metadata']['file'])
build_timelines(timeline['metadata']['file'])
rename_selected()
# creates a new character and opens it
# it will be added to the selected folder (if it's a character folder) or the Character root folder
func new_character():
var character = editor_reference.get_node("MainPanel/CharacterEditor").create_character()
var folder = get_item_folder(get_selected(), "Characters")
DialogicUtil.add_file_to_folder(folder, character['metadata']['file'])
build_characters(character['metadata']['file'])
rename_selected()
# creates a new theme and opens it
# it will be added to the selected folder (if it's a theme folder) or the Theme root folder
func new_theme():
var theme_file = editor_reference.get_node("MainPanel/ThemeEditor").create_theme()
var folder = get_item_folder(get_selected(), "Themes")
DialogicUtil.add_file_to_folder(folder, theme_file)
build_themes(theme_file)
rename_selected()
# creates a new value and opens it
# it will be added to the selected folder (if it's a definition folder) or the Definition root folder
func new_value_definition():
var definition_id = editor_reference.get_node("MainPanel/ValueEditor").create_value()
var folder = get_item_folder(get_selected(), "Definitions")
DialogicUtil.add_file_to_folder(folder, definition_id)
build_definitions(definition_id)
rename_selected()
# creates a new glossary entry and opens it
# it will be added to the selected folder (if it's a definition folder) or the Definition root folder
func new_glossary_entry():
var definition_id = editor_reference.get_node("MainPanel/GlossaryEntryEditor").create_glossary_entry()
var folder = get_item_folder(get_selected(), "Definitions")
DialogicUtil.add_file_to_folder(folder, definition_id)
build_definitions(definition_id)
rename_selected()
func remove_selected():
var item = get_selected()
item.free()
timelines_tree.select(0)
settings_editor.update_data()
func rename_selected():
yield(get_tree(), "idle_frame")
_start_rename()
edit_selected()
## *****************************************************************************
## DRAGGING ITEMS
## *****************************************************************************
func can_drop_data(position, data) -> bool:
var item = get_item_at_position(position)
if item == null:
return false
# if the data isn't empty and it's a valid DICT
if data != null and data is Dictionary and data.has('item_type'):
# if it's not trying to add a folder to a file
if not (data['item_type'] == "folder" and not 'Root' in item.get_metadata(0)["editor"]):
# if it's the same type of folder as before
if get_item_folder(item, '').split("/")[0] == data['orig_path'].split("/")[0]:
# make sure the folder/item is not a subfolder of the original folder
if data['item_type'] == "file" or (not get_item_folder(item, '').begins_with(data['orig_path'])):
return true
return false
func drop_data(position, data):
var item = get_item_at_position(position)
var drop_section = get_drop_section_at_position(position)
if not data.has('item_type'):
return
if data['orig_path'] == get_item_folder(item, ''):
return
# dragging a folder
if data['item_type'] == 'folder':
# on a folder
if 'Root' in item.get_metadata(0)['editor']:
DialogicUtil.move_folder_to_folder(data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0]))
# dragging a file
elif data['item_type'] == 'file':
# on a folder
if 'Root' in item.get_metadata(0)['editor']:
if data.has('file_name'):
DialogicUtil.move_file_to_folder(data['file_name'], data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0]))
elif data.has('resource_id'):
DialogicUtil.move_file_to_folder(data['resource_id'], data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0]))
pass # WORK TODO
# on a file
else:
DialogicUtil.move_file_to_folder(data['file_name'], data['orig_path'], get_item_folder(item, data['orig_path'].split('/')[0]))
dragging_item.queue_free()
dragging_item = null
build_full_tree()
func get_drag_data(position):
var item = get_item_at_position(position)
# if it is a folder and it's not one of the root folders
if 'Root' in item.get_metadata(0)['editor'] and item.get_parent().get_parent():
instance_drag_preview(item.get_icon(0), item.get_text(0))
return {'item_type': 'folder', 'orig_path': get_item_folder(item, "")}
else:
if item.get_metadata(0).has('file'):
instance_drag_preview(item.get_icon(0), item.get_text(0))
return {'item_type': 'file', 'orig_path': get_item_folder(item, ""), 'file_name':item.get_metadata(0)['file']}
elif item.get_metadata(0).has('id'):
instance_drag_preview(item.get_icon(0), item.get_text(0))
return {'item_type': 'file', 'orig_path': get_item_folder(item, ""), 'resource_id':item.get_metadata(0)['id']}
return null
func instance_drag_preview(icon, text):
dragging_item = drag_preview.instance()
dragging_item.get_node("Panel").self_modulate = get_color("base_color", "Editor")
dragging_item.get_node("Panel/HBox/Icon").texture = icon
dragging_item.get_node("Panel/HBox/Label").text = text
editor_reference.add_child(dragging_item)
func _process(delta):
if dragging_item != null:
if Input.is_mouse_button_pressed(1):
dragging_item.rect_global_position = get_global_mouse_position()+Vector2(10,10)
else:
dragging_item.queue_free()
dragging_item = null
## *****************************************************************************
## ITEM EDITING (RENAMING)
## *****************************************************************************
func _on_renamer_reset_timeout():
get_selected().set_editable(0, false)
func _on_gui_input(event):
if event is InputEventMouseButton and event.button_index == 1:
if event.is_pressed() and event.doubleclick:
_start_rename()
func _start_rename():
var item = get_selected()
var metadata = item.get_metadata(0)
if metadata.has("editable") and metadata["editable"]:
item_path_before_edit = get_item_path(item)
item.set_editable(0, true)
$RenamerReset.start(0.5)
func _on_item_edited():
var item = get_selected()
var metadata = item.get_metadata(0)
if metadata['editor'] == 'Timeline':
timeline_editor.timeline_name = item.get_text(0)
save_current_resource()
build_timelines(metadata['file'])
if metadata['editor'] == 'Theme':
DialogicResources.set_theme_value(metadata['file'], 'settings', 'name', item.get_text(0))
build_themes(metadata['file'])
if metadata['editor'] == 'Character':
character_editor.nodes['name'].text = item.get_text(0)
save_current_resource()
build_characters(metadata['file'])
if metadata['editor'] == 'Value':
value_editor.nodes['name'].text = item.get_text(0)
# Not sure why this signal doesn't triggers
value_editor._on_name_changed(item.get_text(0))
save_current_resource()
build_definitions(metadata['id'])
if metadata['editor'] == 'GlossaryEntry':
glossary_entry_editor.nodes['name'].text = item.get_text(0)
# Not sure why this signal doesn't triggers
glossary_entry_editor._on_name_changed(item.get_text(0))
save_current_resource()
build_definitions(metadata['id'])
if "Root" in metadata['editor']:
if item.get_text(0) == item_path_before_edit.split("/")[-1]:
return
var result = DialogicUtil.rename_folder(item_path_before_edit, item.get_text(0))
if result != OK:
item.set_text(0, item_path_before_edit.split("/")[-1])
## *****************************************************************************
## AUTO SAVING
## *****************************************************************************
func _on_autosave_timeout():
save_current_resource()
func save_current_resource():
if editor_reference and editor_reference.visible: #Only save if the editor is open
var item: TreeItem = get_selected()
var metadata: Dictionary
if item != null:
metadata = item.get_metadata(0)
if metadata['editor'] == 'Timeline':
timeline_editor.save_timeline()
if metadata['editor'] == 'Character':
character_editor.save_character()
if metadata['editor'] == 'Value':
value_editor.save_definition()
if metadata['editor'] == 'GlossaryEntry':
glossary_entry_editor.save_definition()
# Note: Theme files auto saves on change
## *****************************************************************************
## SEARCHING/FILTERING
## *****************************************************************************
func _on_filter_tree_edit_changed(value):
filter_tree_term = value
if not filter_tree_term.empty():
timelines_tree.collapsed = false
characters_tree.collapsed = false
definitions_tree.collapsed = false
themes_tree.collapsed = false
else:
timelines_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded')
characters_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded')
definitions_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded')
themes_tree.collapsed = DialogicUtil.get_folder_meta('Timelines', 'folded')
if get_selected():
build_full_tree(get_selected().get_metadata(0).get('file', ''))
else:
build_full_tree()
# This was merged, not sure if it is properly placed
build_documentation()
## *****************************************************************************
## SELECTING AN ITEM
## *****************************************************************************
func select_timeline_item(timeline_name):
if (timeline_name == ''):
return
var main_item = tree.get_root().get_children()
# wow, godots tree traversal is extremly odd, or I just don't get it
while (main_item):
if (main_item == null):
break
if (main_item.has_method("get_text") && main_item.get_text(0) == "Timelines"):
var item = main_item.get_children()
while (item):
if (not item.has_method("get_metadata")):
item = item.get_next()
continue
var meta = item.get_metadata(0)
if (meta == null):
item = item.get_next()
continue
if (not meta.has("editor") or meta["editor"] != "Timeline"):
item = item.get_next()
continue
# search for filename
if (meta.has("file") and meta["file"] == timeline_name):
# select this one
item.select(0)
return;
# search for name
if (meta.has("name") and meta["name"] == timeline_name):
# select this one
item.select(0)
return;
item = item.get_next()
break
else:
main_item = main_item.get_next()
# fallback
hide_all_editors()
pass
func select_documentation_item(docs_page_path):
if not $DocsTreeHelper.search_and_select_docs(documentation_tree, docs_page_path):
hide_all_editors()